Tutorial Lesson 6 Reference
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root = true
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[*]
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charset = utf-8
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2
workbench/sample_projects/2DMultiplayerCourse-Lesson6/.gitattributes
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2
workbench/sample_projects/2DMultiplayerCourse-Lesson6/.gitattributes
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# Normalize EOL for all files that Git considers text files.
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* text=auto eol=lf
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3
workbench/sample_projects/2DMultiplayerCourse-Lesson6/.gitignore
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workbench/sample_projects/2DMultiplayerCourse-Lesson6/.gitignore
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# Godot 4+ specific ignores
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.godot/
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/android/
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extends CharacterBody2D
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func _process(delta: float) -> void:
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var movement_vector = Input.get_vector("move_left", "move_right", "move_up", "move_down")
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velocity = movement_vector * 100
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move_and_slide()
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uid://d1d0h37vo3my4
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[gd_scene load_steps=4 format=3 uid="uid://c5dfksrt3u5km"]
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[ext_resource type="Script" uid="uid://d1d0h37vo3my4" path="res://entities/player/player.gd" id="1_symyc"]
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[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_sfv1e"]
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size = Vector2(18, 32)
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[sub_resource type="CircleShape2D" id="CircleShape2D_sfv1e"]
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[node name="Player" type="CharacterBody2D"]
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script = ExtResource("1_symyc")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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position = Vector2(0, -16)
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texture = SubResource("PlaceholderTexture2D_sfv1e")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(0, -10)
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shape = SubResource("CircleShape2D_sfv1e")
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<svg xmlns="http://www.w3.org/2000/svg" width="128" height="128"><rect width="124" height="124" x="2" y="2" fill="#363d52" stroke="#212532" stroke-width="4" rx="14"/><g fill="#fff" transform="translate(12.322 12.322)scale(.101)"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 814 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H446l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c0 34 58 34 58 0v-86c0-34-58-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042" transform="translate(12.322 12.322)scale(.101)"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></svg>
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After Width: | Height: | Size: 994 B |
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://d2sc7ltnat61x"
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path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://icon.svg"
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dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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svg/scale=1.0
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editor/scale_with_editor_scale=false
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editor/convert_colors_with_editor_theme=false
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extends Node
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func _ready():
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peer_ready.rpc_id(1)
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@rpc("any_peer", "call_local", "reliable")
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func peer_ready():
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print("peer %s ready" % multiplayer.get_remote_sender_id())
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uid://d3qlqxwt1f70r
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[gd_scene load_steps=3 format=3 uid="uid://bw77affpadnt4"]
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[ext_resource type="Script" uid="uid://d3qlqxwt1f70r" path="res://main.gd" id="1_ig7tw"]
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[ext_resource type="PackedScene" uid="uid://c5dfksrt3u5km" path="res://entities/player/player.tscn" id="2_0xm2m"]
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[node name="Main" type="Node"]
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script = ExtResource("1_ig7tw")
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[node name="Player" parent="." instance=ExtResource("2_0xm2m")]
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position = Vector2(278, 320)
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="2DMultiplayerCourse"
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run/main_scene="uid://dgistbjkrs4hx"
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config/features=PackedStringArray("4.5", "GL Compatibility")
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config/icon="res://icon.svg"
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[input]
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move_left={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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]
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}
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move_right={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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]
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}
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move_up={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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]
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}
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move_down={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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]
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}
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extends Control
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const PORT: int = 3000
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var main_scene: PackedScene = preload("uid://bw77affpadnt4")
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@onready var host_button: Button = $HBoxContainer/HostButton
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@onready var join_button: Button = $HBoxContainer/JoinButton
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func _ready() -> void:
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host_button.pressed.connect(_on_host_pressed)
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join_button.pressed.connect(_on_join_pressed)
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multiplayer.connected_to_server.connect(_on_connected_to_server)
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func _on_host_pressed() -> void:
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var server_peer := ENetMultiplayerPeer.new()
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server_peer.create_server(PORT)
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multiplayer.multiplayer_peer = server_peer
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get_tree().change_scene_to_packed(main_scene)
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func _on_join_pressed() -> void:
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var client_peer := ENetMultiplayerPeer.new()
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client_peer.create_client("127.0.0.1", PORT)
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multiplayer.multiplayer_peer = client_peer
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func _on_connected_to_server():
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get_tree().change_scene_to_packed(main_scene)
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uid://cbi2s1lqp560r
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[gd_scene load_steps=2 format=3 uid="uid://dgistbjkrs4hx"]
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[ext_resource type="Script" uid="uid://cbi2s1lqp560r" path="res://ui/main_menu/main_menu.gd" id="1_uhj5c"]
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[node name="MainMenu" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1_uhj5c")
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[node name="HBoxContainer" type="HBoxContainer" parent="."]
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layout_mode = 1
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -44.5
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offset_top = -15.5
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offset_right = 44.5
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offset_bottom = 15.5
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grow_horizontal = 2
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grow_vertical = 2
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[node name="HostButton" type="Button" parent="HBoxContainer"]
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layout_mode = 2
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text = "Host"
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[node name="JoinButton" type="Button" parent="HBoxContainer"]
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layout_mode = 2
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text = "Join"
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