Fixed save and load Map

This commit is contained in:
Torsten 2025-11-11 18:41:48 +01:00
parent 51bba3238b
commit 46741f7e52
2 changed files with 22 additions and 10 deletions

View file

@ -1,4 +1,4 @@
class_name MapData
extends Resource
@export var ground_tiles:Array[Vector3i] = [] # x,y,tile_id
@export var ground_tiles= []

View file

@ -12,25 +12,37 @@ func saveMap(absolute_map_filename:String):
var cell_count:int = len(%GroundMapLayer.get_used_cells())
print("Number of used cells: %s" % [cell_count])
for cell_pos in %GroundMapLayer.get_used_cells():
for cell_pos:Vector2i in %GroundMapLayer.get_used_cells():
var tile_id = %GroundMapLayer.get_cell_source_id(cell_pos)
map_data.ground_tiles.append( Vector3i(cell_pos.x, cell_pos.y, tile_id))
var atlas_coords = %GroundMapLayer.get_cell_atlas_coords(cell_pos)
var source_id = %GroundMapLayer.get_cell_source_id(cell_pos)
print("Storing %s,%s,%s" % [cell_pos, source_id, atlas_coords])
print(cell_pos)
print(source_id)
print(atlas_coords)
map_data.ground_tiles.append( [cell_pos, source_id, atlas_coords] )
print(">>", map_data.ground_tiles)
print(map_data.ground_tiles)
ResourceSaver.save(map_data, absolute_map_filename)
print("Saved {0}".format([absolute_map_filename]))
func loadMap(map_file_name):
# TODO: Clear TilemapLayers before loading
%GroundMapLayer.clear()
print("loadMap: {0}".format([map_file_name]))
#var map:MapData = load(map_file_name)
var map:MapData = ResourceLoader.load(map_file_name)
for tile_info:Vector3i in map.ground_tiles:
print(tile_info)
var cell_pos:Vector2i = Vector2i(tile_info[0], tile_info[1])
var tile_id:int = tile_info[2]
%GroundMapLayer.set_cell(cell_pos, tile_id)
for tile_info in map.ground_tiles:
var cell_pos = tile_info[0]
var source_id:int = tile_info[1]
var atlas_coords = tile_info[2]
#var tile_id = tile_info.tile_id
print("Setting tile")
print(cell_pos, ',', source_id, ',', atlas_coords)
%GroundMapLayer.set_cell(cell_pos, source_id, atlas_coords)
## TODO: Set TileMapLayer cells according to loaded info
#for cell in map.cells: