hexmapper/hexmapper/scenes/MainMap/resource_saver.gd
2025-11-16 13:05:55 +01:00

48 lines
1.6 KiB
GDScript

extends Node
# Funktionen werden über signals ausgelöst
func _ready():
pass
func saveMap(absolute_map_filename:String):
print("Triggered ResourceSaver.saveMap(%s)" % [absolute_map_filename])
var map_data = MapData.new()
var cell_count:int = len(%GroundMapLayer.get_used_cells())
print("Number of used cells: %s" % [cell_count])
for cell_pos:Vector2i in %GroundMapLayer.get_used_cells():
#var tile_id = %GroundMapLayer.get_cell_source_id(cell_pos) Letzen Endes nicht benötigt, weil die atlas_coords verwendet werden
var atlas_coords = %GroundMapLayer.get_cell_atlas_coords(cell_pos)
var source_id = %GroundMapLayer.get_cell_source_id(cell_pos)
#print("Storing %s,%s,%s" % [cell_pos, source_id, atlas_coords])
#print(cell_pos)
#print(source_id)
#print(atlas_coords)
map_data.ground_tiles.append( [cell_pos, source_id, atlas_coords] )
ResourceSaver.save(map_data, absolute_map_filename)
print("Saved {0}".format([absolute_map_filename]))
func loadMap(map_file_name):
%GroundMapLayer.clear()
print("ResourceSave.loadMap: {0}".format([map_file_name]))
var map:MapData = ResourceLoader.load(map_file_name)
for tile_info in map.ground_tiles:
var cell_pos = tile_info[0]
var source_id:int = tile_info[1]
var atlas_coords = tile_info[2]
#var tile_id = tile_info.tile_id
print("Setting tile")
print(cell_pos, ',', source_id, ',', atlas_coords)
%GroundMapLayer.set_cell(cell_pos, source_id, atlas_coords)
## TODO: Set TileMapLayer cells according to loaded info
#for cell in map.cells:
# #%GroundMapLayer.get_used_cells() = map.cells#
# print(cell)