obsidian/MyObsidianVault/Knowledgebase/Godot/InputEvent Handling.md

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2025-10-27 11:50:05 +01:00
```python
extends TileMapLayer
signal hex_clicked(cell_pos:Vector2, atlas_coords:Vector2)
func _ready():
print("TileMapLayer is alive")
func _input(event: InputEvent):
#print("Unhandled input")
if event is InputEventMouseButton:
if event.pressed==false: return
```