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`HBoxContainer`
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`VBoxContainer`
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`GridContainer`
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`Control`
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Anchors define corner position of a control node
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TextureRect => Like Sprite2D, but for UI
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You can drag an asset file on top of the TextureRect
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![[Pasted image 20240615074811.png]]
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https://school.gdquest.com/courses/learn_2d_gamedev_godot_4/telling_a_story/first_ui_exploration
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