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parent
04ffb70a94
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5 changed files with 47 additions and 10 deletions
19
MyObsidianVault/.obsidian/workspace.json
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19
MyObsidianVault/.obsidian/workspace.json
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@ -13,7 +13,7 @@
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"state": {
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"type": "markdown",
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"state": {
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"file": "AWA/Blender/AutoRigPro/01 Smart Rig Creation.md",
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"file": "AWA/zz_useful_Youtube_tutorials.md",
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"mode": "source",
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"source": false
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}
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@ -85,7 +85,7 @@
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"state": {
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"type": "backlink",
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"state": {
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"file": "AWA/Blender/AutoRigPro/01 Smart Rig Creation.md",
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"file": "AWA/zz_useful_Youtube_tutorials.md",
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"collapseAll": false,
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"extraContext": false,
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"sortOrder": "alphabetical",
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@ -102,7 +102,7 @@
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"state": {
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"type": "outgoing-link",
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"state": {
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"file": "AWA/Blender/AutoRigPro/01 Smart Rig Creation.md",
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"file": "AWA/zz_useful_Youtube_tutorials.md",
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"linksCollapsed": false,
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"unlinkedCollapsed": true
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}
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@ -125,7 +125,7 @@
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"state": {
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"type": "outline",
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"state": {
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"file": "AWA/Blender/AutoRigPro/01 Smart Rig Creation.md"
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"file": "AWA/zz_useful_Youtube_tutorials.md"
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}
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}
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}
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@ -149,8 +149,14 @@
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},
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"active": "1fc1ac9fc01290be",
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"lastOpenFiles": [
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"AWA/Blender/_Workbench/Naming conventions avatar blendfile versions.md",
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"AWA/zz_useful_Youtube_tutorials.md",
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"AWA/Blender/AutoRigPro/02 Transfer animations.md",
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"AWA/Blender/_Workbench",
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"AWA/Blender/AutoRigPro/01 Smart Rig Creation.md",
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"AWA/02_Running the binaries/Runtime Parameters.md",
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"AWA/Struktur.md",
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"AWA/02_Running the binaries",
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"AWA/Blender/Cut mesh.md",
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"AWA/Blender/AutoRigPro/02 Transfer animations",
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"AWA/Blender/Courses/Node School on YT.md",
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@ -174,17 +180,12 @@
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"WebDev/Verleih/TomTom/Testkarte anzeigen.md",
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"WebDev/Verleih/TomTom/Docs",
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"WebDev/Verleih/TomTom/Location.md",
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"AWA/Struktur.md",
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"WebDev/Verleih/TomTom",
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"WebDev/Verleih",
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"TestFolder/My first test note.md",
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"TestFolder/Drawing 2023-08-01 15.05.05.excalidraw.md",
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"```dataview.md",
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"TestFolder/Drawing 2023-08-01 15.08.23.excalidraw.md",
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"TestFolder/Note 2a.md",
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"Excalidraw/Drawing 2023-08-01 15.06.37.excalidraw.md",
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"Excalidraw/Drawing 2023-08-01 15.06.35.excalidraw.md",
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"Excalidraw/Drawing 2023-08-01 15.06.31.excalidraw.md",
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"Untitled.canvas"
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]
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}
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@ -0,0 +1,17 @@
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```python
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print(x)
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```
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Master Server
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Scene Server
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Default behaviour: Load master_host from URL
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https://www.zauberturm.de/awa/config/server_ip.txt
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-client_port=
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-master_host=
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Client
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Editor/Run
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Main Run Args: -master_host=192.168.178.20
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@ -1 +1,8 @@
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https://youtu.be/GDQmdsZWgVE?si=anfZDZvvU9-lHZc8
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https://youtu.be/GDQmdsZWgVE?si=anfZDZvvU9-lHZc8
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1.) AutoRig: Smart => Get Selected Object, set Neck+Co Markers
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2.) Click Go
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3.) Adjust Bones
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4.) Click "Match to Rig"
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5.) Tab "Skin": Mark Mesh, Shift-Click Rig, Click "Bind"
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12
MyObsidianVault/AWA/zz_useful_Youtube_tutorials.md
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12
MyObsidianVault/AWA/zz_useful_Youtube_tutorials.md
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@ -0,0 +1,12 @@
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3D Tilemaps ( Godot 4.1 )
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https://www.youtube.com/watch?v=JxbnStn-BIY
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Designing 3D Game Levels from Scratch
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https://www.youtube.com/watch?v=dV6S_11pyzo
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See also free grass plugin
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Otherwise, creating grass from scratch:
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https://youtu.be/kGtSHFeMqTo?si=zX_GgeEmdCNHPJ24
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For lots of same objects like trees, consider using MultiMeshInstance3D:
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https://docs.godotengine.org/en/4.2/tutorials/3d/using_multi_mesh_instance.html
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