This commit is contained in:
Torsten 2024-01-06 16:31:38 +01:00
parent 04ffb70a94
commit 1f53a1f731
5 changed files with 47 additions and 10 deletions

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```python
print(x)
```
Master Server
Scene Server
Default behaviour: Load master_host from URL
https://www.zauberturm.de/awa/config/server_ip.txt
-client_port=
-master_host=
Client
Editor/Run
Main Run Args: -master_host=192.168.178.20

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https://youtu.be/GDQmdsZWgVE?si=anfZDZvvU9-lHZc8
https://youtu.be/GDQmdsZWgVE?si=anfZDZvvU9-lHZc8
1.) AutoRig: Smart => Get Selected Object, set Neck+Co Markers
2.) Click Go
3.) Adjust Bones
4.) Click "Match to Rig"
5.) Tab "Skin": Mark Mesh, Shift-Click Rig, Click "Bind"

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@ -0,0 +1,12 @@
3D Tilemaps ( Godot 4.1 )
https://www.youtube.com/watch?v=JxbnStn-BIY
Designing 3D Game Levels from Scratch
https://www.youtube.com/watch?v=dV6S_11pyzo
See also free grass plugin
Otherwise, creating grass from scratch:
https://youtu.be/kGtSHFeMqTo?si=zX_GgeEmdCNHPJ24
For lots of same objects like trees, consider using MultiMeshInstance3D:
https://docs.godotengine.org/en/4.2/tutorials/3d/using_multi_mesh_instance.html