...
This commit is contained in:
parent
04ffb70a94
commit
1f53a1f731
5 changed files with 47 additions and 10 deletions
|
|
@ -0,0 +1,17 @@
|
|||
```python
|
||||
print(x)
|
||||
```
|
||||
|
||||
Master Server
|
||||
|
||||
Scene Server
|
||||
Default behaviour: Load master_host from URL
|
||||
https://www.zauberturm.de/awa/config/server_ip.txt
|
||||
-client_port=
|
||||
-master_host=
|
||||
Client
|
||||
Editor/Run
|
||||
Main Run Args: -master_host=192.168.178.20
|
||||
|
||||
|
||||
|
||||
|
|
@ -1 +1,8 @@
|
|||
https://youtu.be/GDQmdsZWgVE?si=anfZDZvvU9-lHZc8
|
||||
https://youtu.be/GDQmdsZWgVE?si=anfZDZvvU9-lHZc8
|
||||
|
||||
1.) AutoRig: Smart => Get Selected Object, set Neck+Co Markers
|
||||
2.) Click Go
|
||||
3.) Adjust Bones
|
||||
4.) Click "Match to Rig"
|
||||
|
||||
5.) Tab "Skin": Mark Mesh, Shift-Click Rig, Click "Bind"
|
||||
12
MyObsidianVault/AWA/zz_useful_Youtube_tutorials.md
Normal file
12
MyObsidianVault/AWA/zz_useful_Youtube_tutorials.md
Normal file
|
|
@ -0,0 +1,12 @@
|
|||
3D Tilemaps ( Godot 4.1 )
|
||||
https://www.youtube.com/watch?v=JxbnStn-BIY
|
||||
|
||||
Designing 3D Game Levels from Scratch
|
||||
https://www.youtube.com/watch?v=dV6S_11pyzo
|
||||
|
||||
See also free grass plugin
|
||||
Otherwise, creating grass from scratch:
|
||||
https://youtu.be/kGtSHFeMqTo?si=zX_GgeEmdCNHPJ24
|
||||
|
||||
For lots of same objects like trees, consider using MultiMeshInstance3D:
|
||||
https://docs.godotengine.org/en/4.2/tutorials/3d/using_multi_mesh_instance.html
|
||||
Loading…
Add table
Add a link
Reference in a new issue