diff --git a/MyObsidianVault/Godot_Training/2D/Tutorial Game 4 - Telling a story/M7.L2 - Exploiring UI node anchors/Layout.md b/MyObsidianVault/Godot_Training/2D/Tutorial Game 4 - Telling a story/M7.L2 - Exploiring UI node anchors/Layout.md new file mode 100644 index 0000000..0bd8b70 --- /dev/null +++ b/MyObsidianVault/Godot_Training/2D/Tutorial Game 4 - Telling a story/M7.L2 - Exploiring UI node anchors/Layout.md @@ -0,0 +1,10 @@ +`HBoxContainer` +`VBoxContainer` +`GridContainer` + +`Control` + Anchors define corner position of a control node + +TextureRect => Like Sprite2D, but for UI + You can drag an asset file on top of the TextureRect +![[Pasted image 20240615074811.png]] \ No newline at end of file diff --git a/MyObsidianVault/Pasted image 20240615074811.png b/MyObsidianVault/Pasted image 20240615074811.png new file mode 100644 index 0000000..4f0cf92 Binary files /dev/null and b/MyObsidianVault/Pasted image 20240615074811.png differ