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3
MyObsidianVault/.obsidian/app.json
vendored
3
MyObsidianVault/.obsidian/app.json
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@ -7,5 +7,6 @@
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"margin": "0",
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"downscalePercent": 100
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},
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"readableLineLength": false
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"readableLineLength": false,
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"spellcheck": false
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}
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1. Arrange UI nodes in rows and columns using `Container` nodes.
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2. Change the texture of a `TextureRect` node programmatically.
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3. Map different image textures to different strings representing the expressions using [dictionaries](https://school.gdquest.com/glossary/dictionary).
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```python
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button_sophia.pressed.connect(func() -> void:
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body.texture = bodies["sophia"]
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)
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```
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In this lesson, you will write the code to change the expressions of the characters when clicking the buttons.
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Loading image at compile time (advantage of seeing error if file doesnt exist)
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```python
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var image := preload("res:://image.png")
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```
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Loading at runtime on demand:
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```python
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load("res:://image.png")
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```
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Preloadingloading into a dictionary:
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```python
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var bodies := {
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"sophia": preload("res://assets/sophia.png"),
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"pink": preload("res://assets/pink.png")
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}
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```
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Dont forget to multiselect + drag&drop assets into code editor, then multi-cursor correct using
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either Alt+Ctrl+Mouseclicks, or Alt+Shift+Cursor Up/Down
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*Setting TextureRect texture*
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```python
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func _ready() -> void:
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body.texture = bodies["pink"]
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expression.texture = expressions["happy"]
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```
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It's not mandatory to use square brackets to access dictionary values. You can also use the `.` operator. For example, writing `bodies["sophia"]` is equivalent to `bodies.sophia`.
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