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This commit is contained in:
parent
462257119f
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685bee6e6a
7 changed files with 59 additions and 27 deletions
61
MyObsidianVault/.obsidian/workspace.json
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61
MyObsidianVault/.obsidian/workspace.json
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@ -13,7 +13,7 @@
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"state": {
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"type": "markdown",
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"state": {
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"file": "Godot_Training/Signal connection is displayed in inspector.md",
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"file": "AWA/Blender/Animation Handling/01 Smart Rig Creation.md",
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"mode": "source",
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"source": false
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}
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@ -85,13 +85,13 @@
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"state": {
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"type": "backlink",
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"state": {
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"file": "Godot_Training/Signal connection is displayed in inspector.md",
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"file": "AWA/Blender/Animation Handling/01 Smart Rig Creation.md",
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"collapseAll": false,
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"extraContext": false,
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"sortOrder": "alphabetical",
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"showSearch": false,
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"searchQuery": "",
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"backlinkCollapsed": false,
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"showSearch": true,
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"searchQuery": "20240210075334",
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"backlinkCollapsed": true,
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"unlinkedCollapsed": true
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}
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}
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@ -102,7 +102,7 @@
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"state": {
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"type": "outgoing-link",
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"state": {
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"file": "Godot_Training/Signal connection is displayed in inspector.md",
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"file": "AWA/Blender/Animation Handling/01 Smart Rig Creation.md",
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"linksCollapsed": false,
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"unlinkedCollapsed": true
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}
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@ -125,7 +125,7 @@
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"state": {
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"type": "outline",
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"state": {
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"file": "Godot_Training/Signal connection is displayed in inspector.md"
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"file": "AWA/Blender/Animation Handling/01 Smart Rig Creation.md"
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}
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}
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}
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@ -146,29 +146,44 @@
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"obsidian-excalidraw-plugin:Create new drawing": false
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}
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},
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"active": "ead58bf623196751",
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"active": "a236695ac8f73ffd",
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"lastOpenFiles": [
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"Godot_Training/2D/Run project with F8.md",
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"Godot_Training/Signal connection is displayed in inspector.md",
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"Godot_Training/2D/Change editor language.md",
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"AWA/Blender/Animation Handling/images",
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"AWA/Blender/Animation Handling/images/Pasted image 20240211083431.png",
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"AWA/Blender/_Human Generation overview/01 Human Generator.md",
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"AWA/Godot/Learn GDScript from Zero/Random facts.md",
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"AWA/Godot/Advanced Getters and Setters, useage of @tool.md",
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"AWA/Godot/Learn GDScript from Zero",
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"AWA/Godot/Finite State Machine.md",
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"AWA/Blender/_Workbench/Naming conventions avatar blendfile versions.md",
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"AWA/Blender/_Human Generation overview/objects to remove 2.png",
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"AWA/00_Concepts/AWA C4 System Context.md",
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"AWA/00_Concepts/AWA High Level Concept.md",
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"AWA/00_Concepts/Untitled/Untitled/Untitled/Untitled",
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"AWA/00_Concepts/Untitled/Untitled/Untitled",
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"AWA/00_Concepts/Untitled/Untitled",
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"AWA/00_Concepts/Untitled",
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"AWA/Blender/_Human Generation overview/objects to remove.png",
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"_images/Pasted image 20240121135842.png",
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"_images",
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"_images/Pasted image 20240204122751.png",
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"_images/Pasted image 20240204123748.png",
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"_images/Pasted image 20240204164006.png",
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"_images/User Icon.jpg",
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"AWA/02_Running the binaries/Auto updater in Go.md",
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"AWA/Blender/_Human Generation overview",
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"AWA/Blender/Animation Handling/01 Smart Rig Creation.md",
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"Godot_Training/Signal connection is displayed in inspector.md",
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"Godot_Training/2D/Run project with F8.md",
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"Godot_Training/2D/Change editor language.md",
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"_images",
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"AWA/Godot/Saving and loading games.md",
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"Godot_Training/2D",
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"Godot_Training",
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"AWA/Godot/Godot World Environment Node (2D).md",
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"AWA/Godot/User Interface/Inventory in Godot.md",
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"AWA/Godot/Advanced Getters and Setters, useage of @tool.md",
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"AWA/Godot/Finite State Machine.md",
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"AWA/02_Running the binaries/Auto updater in Go.md",
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"AWA/02_Running the binaries/Storage Location Linux.md",
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"AWA/02_Running the binaries/Runtime Parameters.md",
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"AWA/00_Concepts/AWA Tools.md",
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"AWA/00_Concepts/AWA C4 System Context.md",
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"_images/User Icon.jpg",
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"_images/Pasted image 20240204123748.png",
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"_images/Pasted image 20240204122751.png",
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"AWA/Blender/Animation Handling/02 Transfer animations.md",
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"WebDev/Verleih/TomTom/Docs/TomTom Login.md",
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"WebDev/MotorradIG",
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@ -176,12 +191,6 @@
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"WebDev/Verleih/TomTom/Testkarte anzeigen.md",
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"TestFolder/Drawing 2023-08-01 15.05.05.excalidraw.md",
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"TestFolder/Drawing 2023-08-01 15.08.23.excalidraw.md",
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"AWA/Blender/Enter Weight Paint Mode.md",
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"AWA/Blender/_Workbench/Naming conventions avatar blendfile versions.md",
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"AWA/Blender/Animation Handling/01 Smart Rig Creation.md",
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"AWA/Blender/Animation Handling/03 Rigging Humans with AutoRig Pro.md",
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"AWA/Blender/Animation Handling/04 Retargeting Humans with AutoRig Pro.md",
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"AWA/Godot/User Interface",
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"AWA/Blender/Weight Painting"
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"AWA/Blender/Enter Weight Paint Mode.md"
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]
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}
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@ -5,7 +5,12 @@ https://youtu.be/GDQmdsZWgVE?si=anfZDZvvU9-lHZc8
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3.) Adjust Bones
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4.) Click "Match to Rig"
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5.) Tab "Skin": Mark Mesh, Shift-Click Rig, Click "Bind"
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5.) Tab "Skin": Mark Mesh, Shift-Click Rig, Click "Bind", Deselect All except Scale Fix
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Root ? Hip or spine1 ?
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**On Skinning, experiment with "Improve Hip Weights" and "Improve Heel Weights"**
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![[Pasted image 20240211083431.png]]
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In case of wrong weighting, try "Fix" scale on, and optimize flags off on Bind ( Step 5)
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After Width: | Height: | Size: 71 KiB |
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@ -0,0 +1,8 @@
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1.) Generate Human and process: Bake Textures, Apply modifiers, LOD 1/4
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Baking currently takes 2 minutes ( current Desktop PC ) on a minimal underwear human.
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2.) Save as <Modelname>_00.blend
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3.) Remove Hair, Eyes, Teeth , Bones, Particles
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![[objects to remove.png]]
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![[objects to remove 2.png]]
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Binary file not shown.
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After Width: | Height: | Size: 115 KiB |
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After Width: | Height: | Size: 61 KiB |
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@ -0,0 +1,10 @@
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pixel positions on the screen use Vector2 coordinates
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cell to world using Vector2
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```
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var cell_size:Vector2 = Vector2(50.0, 50.0)
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# or: var cell_size := Vector2(50.0, 50.0)
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func grid_to_world(cell):
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return cell + cell_size + cell_size / 2
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```
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