Godot Tutorial Space L3
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https://school.gdquest.com/courses/learn_2d_gamedev_godot_4/to_space_and_beyond/taking_control
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```gdscript
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extends Sprite2D
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var direction := Vector2(0,0)
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var max_speed := 600.0
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var velocity = Vector2(0, 0)
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func _process(delta: float) -> void:
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direction.x = Input.get_axis("move_left", "move_right")
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direction.y = Input.get_axis("move_up", "move_down")
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if direction.length() > 1.0:
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direction = direction.normalized()
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velocity = direction * max_speed
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position += velocity * delta
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if direction.length() > 0.0:
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rotation = velocity.angle()
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```
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