...
This commit is contained in:
parent
1e22d28754
commit
6b926d3afe
126 changed files with 128562 additions and 104297 deletions
|
|
@ -0,0 +1,21 @@
|
|||
https://school.gdquest.com/courses/learn_2d_gamedev_godot_4/to_space_and_beyond/taking_control
|
||||
|
||||
```gdscript
|
||||
extends Sprite2D
|
||||
var direction := Vector2(0,0)
|
||||
var max_speed := 600.0
|
||||
var velocity = Vector2(0, 0)
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
|
||||
direction.x = Input.get_axis("move_left", "move_right")
|
||||
direction.y = Input.get_axis("move_up", "move_down")
|
||||
|
||||
if direction.length() > 1.0:
|
||||
direction = direction.normalized()
|
||||
|
||||
velocity = direction * max_speed
|
||||
position += velocity * delta
|
||||
if direction.length() > 0.0:
|
||||
rotation = velocity.angle()
|
||||
```
|
||||
Loading…
Add table
Add a link
Reference in a new issue