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@ -0,0 +1,929 @@
|
|||
---
|
||||
|
||||
excalidraw-plugin: parsed
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tags: [excalidraw]
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---
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==⚠ Switch to EXCALIDRAW VIEW in the MORE OPTIONS menu of this document. ⚠==
|
||||
|
||||
|
||||
# Text Elements
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||||
Player ^uTJg57Kv
|
||||
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AWA Online
|
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Allows the player to create
|
||||
RPG characters and move them
|
||||
within the provided virtual world ^f9RvQDpZ
|
||||
|
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Create Account
|
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Log In
|
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Create Character
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Select Character
|
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Join World
|
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Interact with world ^zCC0WyOj
|
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|
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Amazon AWS ^bNo2Rku7
|
||||
|
||||
provide on-demand server capacity ^DCQ54g1y
|
||||
|
||||
AWA C4 System Context ^wXLW3IRb
|
||||
|
||||
GM ^PrAhVR5w
|
||||
|
||||
Modify/Add Scenes
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Modify/Add Creatures
|
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Modify/Add Items
|
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Modify/Add Behaviours(Scripts) ^CSzLYV6w
|
||||
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||||
Admin ^YQNTjFGO
|
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Backup/Restore System
|
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Add Resources
|
||||
(Server, Models, etc.) ^FWCXNrCG
|
||||
|
||||
|
||||
# Embedded files
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680e8de7f743f3bfc6895b5ef58059c4ab8481cb: [[User Icon.jpg]]
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%%
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{"id":"18f5895a1ccad5cf","type":"text","text":"**network_master_to_client**\n\n*Sends RPC*:\n\trpc_cm_create_account(username, password)\n\trpc_cm_select_char(char_id)\n\trpc_cm_create_character(charname)\n\trpc_cm_login(email, password)\t\n\n*Receives RPC:*\n\trpc_mc_create_account_response(success, message)\n\trpc_mc_character_created\n\trpc_mc_login_response(auth_token, character_shortlist)\n\trpc_mc_load_scene(scene_name, position, scene_port)\n\n*Signals:*\nCommon.master_ip_received => _on_master_ip_received\n\t\t","x":-1074,"y":-922,"width":534,"height":422},
|
||||
{"id":"a90b15be01bc2fe3","type":"text","text":"client","x":-1060,"y":-325,"width":294,"height":90},
|
||||
{"id":"22c3bb00e7e738a2","type":"text","text":"network_scene_to_client","x":-1060,"y":-445,"width":294,"height":90},
|
||||
{"id":"7605f29c3f0f0136","type":"text","text":"audio_manager","x":-1060,"y":-202,"width":294,"height":90}
|
||||
],
|
||||
"edges":[]
|
||||
}
|
||||
File diff suppressed because it is too large
Load diff
149
MyObsidianVault/Projects/_retired/AWA/00_Concepts/AWA Tools.md
Normal file
149
MyObsidianVault/Projects/_retired/AWA/00_Concepts/AWA Tools.md
Normal file
|
|
@ -0,0 +1,149 @@
|
|||
---
|
||||
|
||||
excalidraw-plugin: parsed
|
||||
tags: [excalidraw]
|
||||
|
||||
---
|
||||
==⚠ Switch to EXCALIDRAW VIEW in the MORE OPTIONS menu of this document. ⚠==
|
||||
|
||||
|
||||
# Text Elements
|
||||
AWA Verwendete Tools
|
||||
Godot (aktuelle Version 4.2)
|
||||
Blender 3.6.4
|
||||
Add-On AutoRig Pro
|
||||
Add-On SimpleBake
|
||||
Add-On Human Generator
|
||||
Add-On Quad Remesher
|
||||
Add-On Sanctus Lib
|
||||
Add-On SimplyCloth Pro
|
||||
Gimp
|
||||
Krita
|
||||
|
||||
^feJFj2ek
|
||||
|
||||
%%
|
||||
# Drawing
|
||||
```json
|
||||
{
|
||||
"type": "excalidraw",
|
||||
"version": 2,
|
||||
"source": "https://github.com/zsviczian/obsidian-excalidraw-plugin/releases/tag/1.9.12",
|
||||
"elements": [
|
||||
{
|
||||
"id": "feJFj2ek",
|
||||
"type": "text",
|
||||
"x": -128.25,
|
||||
"y": -498.4453125,
|
||||
"width": 325.599609375,
|
||||
"height": 325,
|
||||
"angle": 0,
|
||||
"strokeColor": "#1e1e1e",
|
||||
"backgroundColor": "transparent",
|
||||
"fillStyle": "hachure",
|
||||
"strokeWidth": 1,
|
||||
"strokeStyle": "solid",
|
||||
"roughness": 1,
|
||||
"opacity": 100,
|
||||
"groupIds": [],
|
||||
"frameId": null,
|
||||
"roundness": null,
|
||||
"seed": 9804352,
|
||||
"version": 392,
|
||||
"versionNonce": 415726144,
|
||||
"isDeleted": false,
|
||||
"boundElements": null,
|
||||
"updated": 1703072229416,
|
||||
"link": null,
|
||||
"locked": false,
|
||||
"text": "AWA Verwendete Tools\n Godot (aktuelle Version 4.2)\n Blender 3.6.4\n Add-On AutoRig Pro\n Add-On SimpleBake\n Add-On Human Generator\n Add-On Quad Remesher\n Add-On Sanctus Lib\n Add-On SimplyCloth Pro\n Gimp\n Krita\n \n ",
|
||||
"rawText": "AWA Verwendete Tools\n Godot (aktuelle Version 4.2)\n Blender 3.6.4\n Add-On AutoRig Pro\n Add-On SimpleBake\n Add-On Human Generator\n Add-On Quad Remesher\n Add-On Sanctus Lib\n Add-On SimplyCloth Pro\n Gimp\n Krita\n \n ",
|
||||
"fontSize": 20,
|
||||
"fontFamily": 1,
|
||||
"textAlign": "left",
|
||||
"verticalAlign": "top",
|
||||
"baseline": 318,
|
||||
"containerId": null,
|
||||
"originalText": "AWA Verwendete Tools\n Godot (aktuelle Version 4.2)\n Blender 3.6.4\n Add-On AutoRig Pro\n Add-On SimpleBake\n Add-On Human Generator\n Add-On Quad Remesher\n Add-On Sanctus Lib\n Add-On SimplyCloth Pro\n Gimp\n Krita\n \n ",
|
||||
"lineHeight": 1.25
|
||||
},
|
||||
{
|
||||
"id": "OyjLcS3Lz6WXQ8QA6f9va",
|
||||
"type": "line",
|
||||
"x": -129.25,
|
||||
"y": -475.4453125,
|
||||
"width": 226,
|
||||
"height": 2,
|
||||
"angle": 0,
|
||||
"strokeColor": "#1e1e1e",
|
||||
"backgroundColor": "transparent",
|
||||
"fillStyle": "hachure",
|
||||
"strokeWidth": 1,
|
||||
"strokeStyle": "solid",
|
||||
"roughness": 1,
|
||||
"opacity": 100,
|
||||
"groupIds": [],
|
||||
"frameId": null,
|
||||
"roundness": {
|
||||
"type": 2
|
||||
},
|
||||
"seed": 551352896,
|
||||
"version": 52,
|
||||
"versionNonce": 1014911424,
|
||||
"isDeleted": false,
|
||||
"boundElements": null,
|
||||
"updated": 1703072051030,
|
||||
"link": null,
|
||||
"locked": false,
|
||||
"points": [
|
||||
[
|
||||
0,
|
||||
0
|
||||
],
|
||||
[
|
||||
226,
|
||||
-2
|
||||
]
|
||||
],
|
||||
"lastCommittedPoint": null,
|
||||
"startBinding": null,
|
||||
"endBinding": null,
|
||||
"startArrowhead": null,
|
||||
"endArrowhead": null
|
||||
}
|
||||
],
|
||||
"appState": {
|
||||
"theme": "light",
|
||||
"viewBackgroundColor": "#ffffff",
|
||||
"currentItemStrokeColor": "#1e1e1e",
|
||||
"currentItemBackgroundColor": "transparent",
|
||||
"currentItemFillStyle": "hachure",
|
||||
"currentItemStrokeWidth": 1,
|
||||
"currentItemStrokeStyle": "solid",
|
||||
"currentItemRoughness": 1,
|
||||
"currentItemOpacity": 100,
|
||||
"currentItemFontFamily": 1,
|
||||
"currentItemFontSize": 20,
|
||||
"currentItemTextAlign": "left",
|
||||
"currentItemStartArrowhead": null,
|
||||
"currentItemEndArrowhead": "arrow",
|
||||
"scrollX": 311.751285302639,
|
||||
"scrollY": 624.01171875,
|
||||
"zoom": {
|
||||
"value": 2
|
||||
},
|
||||
"currentItemRoundness": "round",
|
||||
"gridSize": null,
|
||||
"currentStrokeOptions": null,
|
||||
"previousGridSize": null,
|
||||
"frameRendering": {
|
||||
"enabled": true,
|
||||
"clip": true,
|
||||
"name": true,
|
||||
"outline": true
|
||||
}
|
||||
},
|
||||
"files": {}
|
||||
}
|
||||
```
|
||||
%%
|
||||
|
|
@ -0,0 +1,51 @@
|
|||
https://aws.amazon.com
|
||||
|
||||
awsuser@zauberturm.de => $Mehrwert!...
|
||||
|
||||
AccountID: 990489675026
|
||||
|
||||
Azimandius
|
||||
|
||||
IMPORTANT:
|
||||
When creating the security group, UDP 8000-8100 should be added as allowed
|
||||
```
|
||||
ssh -i my_private_key.pem ec2-user@public-ipv4
|
||||
```
|
||||
Key Permissions must be set to 600
|
||||
|
||||
|
||||
Create user:
|
||||
|
||||
```
|
||||
sudo useradd -m -U awa-admin
|
||||
|
||||
sudo passwd awa-admin
|
||||
|
||||
sudo su
|
||||
mkdir /opt/awa
|
||||
cd /opt/awa
|
||||
wget https://www.zauberturm.de/downloads/
|
||||
sudo chown -R awa-admin:awa-admin /opt/awa
|
||||
|
||||
sudo yum install p7zip
|
||||
```
|
||||
|
||||
|
||||
GetAwaServerIp
|
||||
```
|
||||
GET https://7l7x7zpr7ybfjrugwg5hybrd7i0ptqmc.lambda-url.eu-central-1.on.aws/
|
||||
```
|
||||
|
||||
GetAwaUptime
|
||||
```
|
||||
GET https://5f7rkcljorwmzo4mnsjpl5bdde0frkcb.lambda-url.eu-central-1.on.aws/
|
||||
```
|
||||
StartAwaServer
|
||||
```
|
||||
GET https://xqip7wowsd6shind4q3t6hqafa0axudp.lambda-url.eu-central-1.on.aws/
|
||||
```
|
||||
|
||||
StopAWAServer
|
||||
```
|
||||
GET https://5ps72qu3uclwnawce5cziv7a6a0niulv.lambda-url.eu-central-1.on.aws/
|
||||
```
|
||||
|
|
@ -0,0 +1,19 @@
|
|||
````bash
|
||||
$ crontab -e
|
||||
@reboot /home/ec2-user/start_cloud_host.sh
|
||||
````
|
||||
|
||||
Contents of start_cloud_host:
|
||||
````bash
|
||||
#!/bin/bash
|
||||
|
||||
kill -9 `ps -ef|grep master_server|grep headless|awk '{print $2}'`
|
||||
kill -9 `ps -ef|grep scene_server|grep headless|awk '{print $2}'`
|
||||
|
||||
~/awa/master_server.x86_64 --headless > master_log.txt &
|
||||
sleep 2
|
||||
~/awa/scene_server.x86_64 --headless > scene_log.txt & # TODO: Set unique log name
|
||||
|
||||
`````
|
||||
|
||||
![[Pasted image 20240121135842.png]]
|
||||
|
|
@ -0,0 +1 @@
|
|||
`sudo yum install cronie`
|
||||
|
|
@ -0,0 +1,43 @@
|
|||
import boto3
|
||||
import time
|
||||
import datetime
|
||||
|
||||
#ec2 = boto3.resource('ec2')
|
||||
ec2 = boto3.client('ec2')
|
||||
|
||||
awa_server_instance_id = "i-0de7cce6fcdf8c0e6"
|
||||
|
||||
def lambda_handler(event, context):
|
||||
#return "1.2.3.4"
|
||||
|
||||
#filters = [
|
||||
# {
|
||||
# 'Name': 'instance-state-name',
|
||||
# 'Values': ['running']
|
||||
# }
|
||||
#]
|
||||
#
|
||||
#instances = ec2.instances.filter(Filters=filters)
|
||||
#
|
||||
#for instance in instances:
|
||||
# print(instance)
|
||||
|
||||
|
||||
response = ec2.describe_instances()
|
||||
|
||||
for reservation in response['Reservations']:
|
||||
for instance in reservation['Instances']:
|
||||
instance_id = instance.get('InstanceId', 'NONE')
|
||||
ip = instance.get('PublicIpAddress', '127.0.0.1')
|
||||
|
||||
if instance_id == awa_server_instance_id:
|
||||
#return {
|
||||
# 'statusCode': 200,
|
||||
# 'ip': ip
|
||||
#}
|
||||
return ip
|
||||
#return {
|
||||
# 'statusCode': 200,
|
||||
# 'ip': "127.0.0.1"
|
||||
#}
|
||||
return "127.0.0.1"
|
||||
|
|
@ -0,0 +1 @@
|
|||
1.) https://www.youtube.com/watch?v=T7cny-uyCuA
|
||||
|
|
@ -0,0 +1,15 @@
|
|||
```python
|
||||
#StopServer
|
||||
import boto3
|
||||
region = 'eu-central-1'
|
||||
#instances = ['i-0de7cce6fcdf8c0e6']
|
||||
ec2 = boto3.client('ec2', region_name=region)
|
||||
|
||||
def lambda_handler(event, context):
|
||||
ec2.stop_instances(InstanceIds=["i-0de7cce6fcdf8c0e6"])
|
||||
return {
|
||||
'message' : 'stopped'
|
||||
}
|
||||
```
|
||||
|
||||
`
|
||||
|
|
@ -0,0 +1,13 @@
|
|||
```python
|
||||
#StartServer
|
||||
import boto3
|
||||
region = 'eu-central-1'
|
||||
#instances = ['i-0de7cce6fcdf8c0e6']
|
||||
ec2 = boto3.client('ec2', region_name=region)
|
||||
|
||||
def lambda_handler(event, context):
|
||||
ec2.start_instances(InstanceIds=["i-0de7cce6fcdf8c0e6"])
|
||||
return {
|
||||
'message' : 'server started'
|
||||
}
|
||||
```
|
||||
|
|
@ -0,0 +1,45 @@
|
|||
```python
|
||||
import boto3
|
||||
import time
|
||||
import datetime
|
||||
|
||||
#ec2 = boto3.resource('ec2')
|
||||
ec2 = boto3.client('ec2')
|
||||
|
||||
awa_server_instance_id = "i-0de7cce6fcdf8c0e6"
|
||||
|
||||
def lambda_handler(event, context):
|
||||
#return "1.2.3.4"
|
||||
|
||||
#filters = [
|
||||
# {
|
||||
# 'Name': 'instance-state-name',
|
||||
# 'Values': ['running']
|
||||
# }
|
||||
#]
|
||||
#
|
||||
#instances = ec2.instances.filter(Filters=filters)
|
||||
#
|
||||
#for instance in instances:
|
||||
# print(instance)
|
||||
|
||||
|
||||
response = ec2.describe_instances()
|
||||
|
||||
for reservation in response['Reservations']:
|
||||
for instance in reservation['Instances']:
|
||||
instance_id = instance.get('InstanceId', 'NONE')
|
||||
ip = instance.get('PublicIpAddress', 'DOWN')
|
||||
|
||||
if instance_id == awa_server_instance_id:
|
||||
#return {
|
||||
# 'statusCode': 200,
|
||||
# 'ip': ip
|
||||
#}
|
||||
return ip+'\n'
|
||||
#return {
|
||||
# 'statusCode': 200,
|
||||
# 'ip': "DOWN"
|
||||
#}
|
||||
return "DOWN\n"
|
||||
```
|
||||
|
|
@ -0,0 +1,31 @@
|
|||
```python
|
||||
#Get Uptime
|
||||
import boto3
|
||||
import time
|
||||
import datetime
|
||||
region = 'eu-central-1'
|
||||
instances = ['i-0de7cce6fcdf8c0e6']
|
||||
ec2 = boto3.resource('ec2')
|
||||
print("Executing script")
|
||||
|
||||
def lambda_handler(event, context):
|
||||
for instance in ec2.instances.all():
|
||||
if instance.id =="i-0de7cce6fcdf8c0e6":
|
||||
state = instance.state["Name"]
|
||||
if state != "running":
|
||||
return {
|
||||
'state' : state,
|
||||
'uptime': '-'
|
||||
}
|
||||
else:
|
||||
launch_time = (instance.launch_time).strftime("%Y-%m-%d %H:%M:%S")
|
||||
launch_time = datetime.datetime.strptime(launch_time, "%Y-%m-%d %H:%M:%S")
|
||||
current_time = datetime.datetime.now().strftime("%Y-%m-%d %H:%M:%S")
|
||||
current_time = datetime.datetime.strptime(current_time, "%Y-%m-%d %H:%M:%S")
|
||||
uptime = (current_time - launch_time)
|
||||
threshold = datetime.timedelta(minutes = 2)
|
||||
return {
|
||||
'state' : state,
|
||||
'uptime': str(uptime)
|
||||
}
|
||||
```
|
||||
|
|
@ -0,0 +1,37 @@
|
|||
ssh -i /home/tschneider/.ssh/hetzner_id_rsa root@167.235.131.137
|
||||
|
||||
|
||||
```bash
|
||||
wget https://www.zauberturm.de/awa/downloads/master_server.x86_64
|
||||
wget https://www.zauberturm.de/awa/downloads/scene_server.x86_64
|
||||
chmod +x master_server.x86_64 scene_server.x86_64
|
||||
|
||||
./master_server.x86_64 --headless > master_log.txt &
|
||||
./scene_server.x86_64 --headless > scene_log.txt & # TODO: Set unique log name
|
||||
```
|
||||
|
||||
|
||||
|
||||
VServer self-discover IPV4 address:
|
||||
```bash
|
||||
root@ubuntu-2gb-nbg1-1:~# curl -s http://169.254.169.254/hetzner/v1/metadata|grep public-ipv4|awk -F ': ' '{print $2}'
|
||||
167.235.131.137
|
||||
```
|
||||
|
||||
```bash
|
||||
curl -s http://169.254.169.254/hetzner/v1/metadata|grep public-ipv4|awk -F ': ' '{print $2}' > ip.txt
|
||||
```
|
||||
|
||||
|
||||
|
||||
PHP: Receive & write ip as textfile
|
||||
```php
|
||||
<?php
|
||||
|
||||
$myfile = fopen("ip.txt", "w");
|
||||
fwrite($myfile, $_GET['ip']);
|
||||
fclose($myfile);
|
||||
|
||||
?>
|
||||
```
|
||||
|
||||
|
|
@ -0,0 +1,37 @@
|
|||
````go
|
||||
package main
|
||||
|
||||
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"io/ioutil"
|
||||
"net/http"
|
||||
)
|
||||
|
||||
func main() {
|
||||
url := "https://www.zauberturm.de/Downloads/demo.txt"
|
||||
// Make a GET request to the URL
|
||||
response, err := http.Get(url)
|
||||
if err != nil {
|
||||
fmt.Println("Error making GET request:", err)
|
||||
return
|
||||
}
|
||||
defer response.Body.Close()
|
||||
// Check if the response status code is OK (200)
|
||||
if response.StatusCode != http.StatusOK {
|
||||
fmt.Println("Error: Unexpected status code", response.StatusCode)
|
||||
return
|
||||
}
|
||||
|
||||
// Read the content of the response body
|
||||
body, err := ioutil.ReadAll(response.Body)
|
||||
if err != nil {
|
||||
fmt.Println("Error reading response body:", err)
|
||||
return
|
||||
}
|
||||
|
||||
// Display the content of the downloaded file
|
||||
fmt.Println(string(body))
|
||||
}
|
||||
```
|
||||
|
|
@ -0,0 +1,17 @@
|
|||
```python
|
||||
print(x)
|
||||
```
|
||||
|
||||
Master Server
|
||||
|
||||
Scene Server
|
||||
Default behaviour: Load master_host from URL
|
||||
https://www.zauberturm.de/awa/config/server_ip.txt
|
||||
-client_port=
|
||||
-master_host=
|
||||
Client
|
||||
Editor/Run
|
||||
Main Run Args: -master_host=192.168.178.20
|
||||
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,4 @@
|
|||
````bash
|
||||
ls ~/.local/share/godot/app_userdata/
|
||||
'AWA - Leistungstest 3- Multiplayer' MasterServer SceneServer
|
||||
````
|
||||
|
|
@ -0,0 +1,16 @@
|
|||
https://youtu.be/GDQmdsZWgVE?si=anfZDZvvU9-lHZc8
|
||||
|
||||
1.) AutoRig: Smart => Get Selected Object, set Neck+Co Markers
|
||||
2.) Click Go
|
||||
3.) Adjust Bones
|
||||
4.) Click "Match to Rig"
|
||||
|
||||
5.) Tab "Skin": Mark Mesh, Shift-Click Rig, Click "Bind", Deselect All except Scale Fix
|
||||
|
||||
|
||||
Root ? Hip or spine1 ?
|
||||
**On Skinning, experiment with "Improve Hip Weights" and "Improve Heel Weights"**
|
||||
|
||||
![[Pasted image 20240211083431.png]]
|
||||
|
||||
In case of wrong weighting, try "Fix" scale on, and optimize flags off on Bind ( Step 5)
|
||||
|
|
@ -0,0 +1,16 @@
|
|||
https://youtu.be/bRrrT9yun78?si=uzO4H85ZhuwHgBX7
|
||||
|
||||
1.) Define source + target armature
|
||||
2.) Build bones list
|
||||
3.) Select root master x bone and select as root bone
|
||||
4.) Redefine rest post => Mark Arms and legs, Copy & apply
|
||||
5.) Retarget
|
||||
|
||||
IF BODY GETS DEFORMED YOU NEED TO REMOVE SOME INFLUENCE BLEEDOVER IN WEIGHT PAINTING MODE! Good luck finding weight painting mode, as armature and mesh need to be selected in that order (armature first) in order to see weight paint mode as new mode ( like object and edit mode)
|
||||
![[Pasted image 20240204123748.png]]
|
||||
|
||||
|
||||
|
||||
Important: After transfer, the target rigs new animation needs to be stacked & renamed within the NLA Editor !
|
||||
|
||||
![[Pasted image 20240204122751.png]]
|
||||
|
|
@ -0,0 +1,2 @@
|
|||
|
||||
https://www.youtube.com/watch?v=nvjq7C9BbAQ
|
||||
|
|
@ -0,0 +1,15 @@
|
|||
https://youtu.be/HHnt-3uLSUo?si=_fXOZOGe6l3Bl5nl
|
||||
|
||||
Manual Weight Painting around 45:22
|
||||
|
||||
|
||||
Consider Voxel Heat Diffuse Skinning Addon for 30€
|
||||
|
||||
Dont use Preserve Volume Flag, as it doesnt transfer to Game Engines anyway. Its a strictly cosmetic Blender-only improvement.
|
||||
|
||||
|
||||
|
||||
|
||||
Weight Painting Problems: Check out this free Addon: https://youtu.be/7FBVukiQNbQ?si=_DvJoRSWyODDfWPZ
|
||||
|
||||
Weight Painting Playlist: https://www.youtube.com/watch?v=LPYs3pZEzPY&list=PLdcL5aF8ZcJsFEdlMJ7To0Iu9s-XCFV3W
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 71 KiB |
|
|
@ -0,0 +1,5 @@
|
|||
cd
|
||||
by Grant Abbitt
|
||||
find on Youtube
|
||||
|
||||
https://www.youtube.com/watch?v=ETMoOhAgXiY&list=PLn3ukorJv4vsmEcCMDX-dpBceuv_GJFcB
|
||||
|
|
@ -0,0 +1 @@
|
|||
K
|
||||
|
|
@ -0,0 +1,3 @@
|
|||
X (Delete)
|
||||
|
||||
Then select dissolve option
|
||||
|
|
@ -0,0 +1,4 @@
|
|||
1.) Select Armature
|
||||
2.) Select Mesh
|
||||
|
||||
Select Weight Paint Mode ( Now appears besides Object Mode, Edit Mode and Pose Mode)
|
||||
|
|
@ -0,0 +1 @@
|
|||
![[Pasted image 20240320114003.png]]
|
||||
|
|
@ -0,0 +1,3 @@
|
|||
Edit Mode
|
||||
|
||||
Ctrl + NumPad+
|
||||
|
|
@ -0,0 +1,3 @@
|
|||
Needs to be in Object Mode
|
||||
|
||||
M ( Move to collection)
|
||||
|
|
@ -0,0 +1,3 @@
|
|||
Edit Mode
|
||||
|
||||
P
|
||||
|
|
@ -0,0 +1,3 @@
|
|||
Ctrl-A => Apply visual geometry to mesh
|
||||
|
||||
![[Pasted image 20240306100043.png]]
|
||||
|
|
@ -0,0 +1,8 @@
|
|||
1.) Generate Human and process: Bake Textures, Apply modifiers, LOD 1/4
|
||||
Baking currently takes 2 minutes ( current Desktop PC ) on a minimal underwear human.
|
||||
2.) Save as <Modelname>_00.blend
|
||||
|
||||
3.) Remove Hair, Eyes, Teeth , Bones, Particles
|
||||
|
||||
![[objects to remove.png]]
|
||||
![[objects to remove 2.png]]
|
||||
|
|
@ -0,0 +1 @@
|
|||
Weight Paint thigh twist im Beinbereich erweitern ?
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 115 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 61 KiB |
|
|
@ -0,0 +1,4 @@
|
|||
1.) HG LOD Version: female_00.blend
|
||||
2.) Same model reduced to body: female_01_body.blend
|
||||
3.) Rigged Version: female_02_rig.blend
|
||||
4.) Added anims: female_03_anim.blend
|
||||
|
|
@ -0,0 +1 @@
|
|||
https://youtu.be/PDISK_JPPQE?si=3bIk5oyDBX9YDw6q
|
||||
|
|
@ -0,0 +1,3 @@
|
|||
https://youtu.be/qwOM3v8T33Q?si=-0Lg0x6hNJJT9gNO
|
||||
|
||||
Continue around 10:00
|
||||
|
|
@ -0,0 +1 @@
|
|||
https://youtu.be/R4xN4DTNDU4?si=EzYM1MMawKnQVq6B
|
||||
|
|
@ -0,0 +1,10 @@
|
|||
pixel positions on the screen use Vector2 coordinates
|
||||
|
||||
cell to world using Vector2
|
||||
```
|
||||
var cell_size:Vector2 = Vector2(50.0, 50.0)
|
||||
# or: var cell_size := Vector2(50.0, 50.0)
|
||||
|
||||
func grid_to_world(cell):
|
||||
return cell + cell_size + cell_size / 2
|
||||
```
|
||||
|
|
@ -0,0 +1 @@
|
|||
https://youtu.be/43BZsLZheA4?si=c4FDGWrRWdAPjeMC
|
||||
|
|
@ -0,0 +1,6 @@
|
|||
```python
|
||||
func _ready() -> void:
|
||||
var gem_scene := preload("gem.tscn")
|
||||
var gem_instance := gem_scene.instantiate()
|
||||
add_child(gem_instance)
|
||||
```
|
||||
|
|
@ -0,0 +1,3 @@
|
|||
```python
|
||||
random_item_scene: PackedScene = item_scenes.pick_random()
|
||||
```
|
||||
|
|
@ -0,0 +1,29 @@
|
|||
```python
|
||||
extends Node2D
|
||||
|
||||
var item_scenes := [
|
||||
preload("gem.tscn"),
|
||||
preload("health_pack.tscn")
|
||||
]
|
||||
|
||||
func _ready():
|
||||
get_node("Timer").timeout.connect(_on_timer_timeout)
|
||||
|
||||
|
||||
|
||||
func _process(delta):
|
||||
pass
|
||||
|
||||
|
||||
func _on_timer_timeout() -> void:
|
||||
|
||||
var random_item_scene: PackedScene = item_scenes.pick_random()
|
||||
var item_instance = random_item_scene.instantiate()
|
||||
add_child(item_instance)
|
||||
|
||||
var viewport_size = get_viewport_rect().size
|
||||
var random_position := Vector2(0,0)
|
||||
random_position.x = randf_range(0, viewport_size.x)
|
||||
random_position.y = randf_range(0, viewport_size.y)
|
||||
item_instance.position = random_position
|
||||
```
|
||||
|
|
@ -0,0 +1,5 @@
|
|||
|
||||
Connecting the timeout signal of timer to a local function
|
||||
```python
|
||||
get_node("Timer").timeout.connect(_on_timer_timeout)
|
||||
```
|
||||
|
|
@ -0,0 +1 @@
|
|||
https://youtu.be/fzJJXuLzobs?si=L9LE1w6l0K_3BRGT
|
||||
13
MyObsidianVault/Projects/_retired/AWA/Struktur.md
Normal file
13
MyObsidianVault/Projects/_retired/AWA/Struktur.md
Normal file
|
|
@ -0,0 +1,13 @@
|
|||
- Ein Multiplayer Online 3D RPG
|
||||
- Besteht aus 3 Komponenten:
|
||||
-
|
||||
- 1.) **Master Server**
|
||||
* Verwaltet alle persistenten Daten, managed die Scene Server wenn ein Spieler einloggt.
|
||||
|
||||
* Wenn eine benötigte Szene nicht von einem Scene Server bereits vorgehalten wird, sucht der Master Server einen Scenen Server mit 0 Spielern aus, und sendet ihm den Befehl die benötigte Szene zu laden. Da immer mindestens genauso viele Scene Server wie Spieler bereitgestellt werden, ist hier keine Mangelsituation möglich ( Fehler durch Blocking, etc. einmal ausgenommen)
|
||||
|
||||
- 2.) **Scene Server Pool**
|
||||
* Jeder SS verwaltet eine Szene mit allen 3D Objekten und ihren Attributen im Headless Mode. Alle in der Szene befindlichen Spieler werden über den Scene Server miteinander koordiniert. Der Scene Server erhält vom Master Server den Befehl, eine Szene zu laden.
|
||||
|
||||
- 3.) **Client**
|
||||
* Verbindet sich mit Master Server für Login. Dann Character Wahl. Master Server antwortet mit IP + Port des Scene Servers für den Connect.
|
||||
|
|
@ -0,0 +1,12 @@
|
|||
3D Tilemaps ( Godot 4.1 )
|
||||
https://www.youtube.com/watch?v=JxbnStn-BIY
|
||||
|
||||
Designing 3D Game Levels from Scratch
|
||||
https://www.youtube.com/watch?v=dV6S_11pyzo
|
||||
|
||||
See also free grass plugin
|
||||
Otherwise, creating grass from scratch:
|
||||
https://youtu.be/kGtSHFeMqTo?si=zX_GgeEmdCNHPJ24
|
||||
|
||||
For lots of same objects like trees, consider using MultiMeshInstance3D:
|
||||
https://docs.godotengine.org/en/4.2/tutorials/3d/using_multi_mesh_instance.html
|
||||
Loading…
Add table
Add a link
Reference in a new issue