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https://youtu.be/GDQmdsZWgVE?si=anfZDZvvU9-lHZc8
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1.) AutoRig: Smart => Get Selected Object, set Neck+Co Markers
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2.) Click Go
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3.) Adjust Bones
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4.) Click "Match to Rig"
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5.) Tab "Skin": Mark Mesh, Shift-Click Rig, Click "Bind", Deselect All except Scale Fix
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Root ? Hip or spine1 ?
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**On Skinning, experiment with "Improve Hip Weights" and "Improve Heel Weights"**
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![[Pasted image 20240211083431.png]]
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In case of wrong weighting, try "Fix" scale on, and optimize flags off on Bind ( Step 5)
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https://youtu.be/bRrrT9yun78?si=uzO4H85ZhuwHgBX7
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1.) Define source + target armature
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2.) Build bones list
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3.) Select root master x bone and select as root bone
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4.) Redefine rest post => Mark Arms and legs, Copy & apply
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5.) Retarget
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IF BODY GETS DEFORMED YOU NEED TO REMOVE SOME INFLUENCE BLEEDOVER IN WEIGHT PAINTING MODE! Good luck finding weight painting mode, as armature and mesh need to be selected in that order (armature first) in order to see weight paint mode as new mode ( like object and edit mode)
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![[Pasted image 20240204123748.png]]
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Important: After transfer, the target rigs new animation needs to be stacked & renamed within the NLA Editor !
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![[Pasted image 20240204122751.png]]
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https://www.youtube.com/watch?v=nvjq7C9BbAQ
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https://youtu.be/HHnt-3uLSUo?si=_fXOZOGe6l3Bl5nl
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Manual Weight Painting around 45:22
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Consider Voxel Heat Diffuse Skinning Addon for 30€
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Dont use Preserve Volume Flag, as it doesnt transfer to Game Engines anyway. Its a strictly cosmetic Blender-only improvement.
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Weight Painting Problems: Check out this free Addon: https://youtu.be/7FBVukiQNbQ?si=_DvJoRSWyODDfWPZ
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Weight Painting Playlist: https://www.youtube.com/watch?v=LPYs3pZEzPY&list=PLdcL5aF8ZcJsFEdlMJ7To0Iu9s-XCFV3W
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cd
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by Grant Abbitt
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find on Youtube
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https://www.youtube.com/watch?v=ETMoOhAgXiY&list=PLn3ukorJv4vsmEcCMDX-dpBceuv_GJFcB
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K
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X (Delete)
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Then select dissolve option
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1.) Select Armature
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2.) Select Mesh
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Select Weight Paint Mode ( Now appears besides Object Mode, Edit Mode and Pose Mode)
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![[Pasted image 20240320114003.png]]
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Edit Mode
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Ctrl + NumPad+
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Needs to be in Object Mode
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M ( Move to collection)
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Edit Mode
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P
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Ctrl-A => Apply visual geometry to mesh
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![[Pasted image 20240306100043.png]]
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1.) Generate Human and process: Bake Textures, Apply modifiers, LOD 1/4
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Baking currently takes 2 minutes ( current Desktop PC ) on a minimal underwear human.
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2.) Save as <Modelname>_00.blend
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3.) Remove Hair, Eyes, Teeth , Bones, Particles
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![[objects to remove.png]]
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![[objects to remove 2.png]]
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Weight Paint thigh twist im Beinbereich erweitern ?
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1.) HG LOD Version: female_00.blend
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2.) Same model reduced to body: female_01_body.blend
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3.) Rigged Version: female_02_rig.blend
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4.) Added anims: female_03_anim.blend
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