...
This commit is contained in:
parent
1e22d28754
commit
6b926d3afe
126 changed files with 128562 additions and 104297 deletions
|
|
@ -0,0 +1,16 @@
|
|||
https://youtu.be/bRrrT9yun78?si=uzO4H85ZhuwHgBX7
|
||||
|
||||
1.) Define source + target armature
|
||||
2.) Build bones list
|
||||
3.) Select root master x bone and select as root bone
|
||||
4.) Redefine rest post => Mark Arms and legs, Copy & apply
|
||||
5.) Retarget
|
||||
|
||||
IF BODY GETS DEFORMED YOU NEED TO REMOVE SOME INFLUENCE BLEEDOVER IN WEIGHT PAINTING MODE! Good luck finding weight painting mode, as armature and mesh need to be selected in that order (armature first) in order to see weight paint mode as new mode ( like object and edit mode)
|
||||
![[Pasted image 20240204123748.png]]
|
||||
|
||||
|
||||
|
||||
Important: After transfer, the target rigs new animation needs to be stacked & renamed within the NLA Editor !
|
||||
|
||||
![[Pasted image 20240204122751.png]]
|
||||
Loading…
Add table
Add a link
Reference in a new issue