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Torsten 2024-12-23 15:46:37 +01:00
parent 35bd66f21f
commit 8ab76adbe6
146 changed files with 101 additions and 40 deletions

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https://youtu.be/GDQmdsZWgVE?si=anfZDZvvU9-lHZc8
1.) AutoRig: Smart => Get Selected Object, set Neck+Co Markers
2.) Click Go
3.) Adjust Bones
4.) Click "Match to Rig"
5.) Tab "Skin": Mark Mesh, Shift-Click Rig, Click "Bind", Deselect All except Scale Fix
Root ? Hip or spine1 ?
**On Skinning, experiment with "Improve Hip Weights" and "Improve Heel Weights"**
![[Pasted image 20240211083431.png]]
In case of wrong weighting, try "Fix" scale on, and optimize flags off on Bind ( Step 5)

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https://youtu.be/bRrrT9yun78?si=uzO4H85ZhuwHgBX7
1.) Define source + target armature
2.) Build bones list
3.) Select root master x bone and select as root bone
4.) Redefine rest post => Mark Arms and legs, Copy & apply
5.) Retarget
IF BODY GETS DEFORMED YOU NEED TO REMOVE SOME INFLUENCE BLEEDOVER IN WEIGHT PAINTING MODE! Good luck finding weight painting mode, as armature and mesh need to be selected in that order (armature first) in order to see weight paint mode as new mode ( like object and edit mode)
![[Pasted image 20240204123748.png]]
Important: After transfer, the target rigs new animation needs to be stacked & renamed within the NLA Editor !
![[Pasted image 20240204122751.png]]

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https://www.youtube.com/watch?v=nvjq7C9BbAQ

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https://youtu.be/HHnt-3uLSUo?si=_fXOZOGe6l3Bl5nl
Manual Weight Painting around 45:22
Consider Voxel Heat Diffuse Skinning Addon for 30€
Dont use Preserve Volume Flag, as it doesnt transfer to Game Engines anyway. Its a strictly cosmetic Blender-only improvement.
Weight Painting Problems: Check out this free Addon: https://youtu.be/7FBVukiQNbQ?si=_DvJoRSWyODDfWPZ
Weight Painting Playlist: https://www.youtube.com/watch?v=LPYs3pZEzPY&list=PLdcL5aF8ZcJsFEdlMJ7To0Iu9s-XCFV3W

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cd
by Grant Abbitt
find on Youtube
https://www.youtube.com/watch?v=ETMoOhAgXiY&list=PLn3ukorJv4vsmEcCMDX-dpBceuv_GJFcB

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K

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X (Delete)
Then select dissolve option

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1.) Select Armature
2.) Select Mesh
Select Weight Paint Mode ( Now appears besides Object Mode, Edit Mode and Pose Mode)

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![[Pasted image 20240320114003.png]]

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Edit Mode
Ctrl + NumPad+

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Needs to be in Object Mode
M ( Move to collection)

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Ctrl-A => Apply visual geometry to mesh
![[Pasted image 20240306100043.png]]

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1.) Generate Human and process: Bake Textures, Apply modifiers, LOD 1/4
Baking currently takes 2 minutes ( current Desktop PC ) on a minimal underwear human.
2.) Save as <Modelname>_00.blend
3.) Remove Hair, Eyes, Teeth , Bones, Particles
![[objects to remove.png]]
![[objects to remove 2.png]]

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Weight Paint thigh twist im Beinbereich erweitern ?

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1.) HG LOD Version: female_00.blend
2.) Same model reduced to body: female_01_body.blend
3.) Rigged Version: female_02_rig.blend
4.) Added anims: female_03_anim.blend