diff --git a/MyObsidianVault/.obsidian/workspace.json b/MyObsidianVault/.obsidian/workspace.json index 717c090..d7f4f01 100644 --- a/MyObsidianVault/.obsidian/workspace.json +++ b/MyObsidianVault/.obsidian/workspace.json @@ -13,7 +13,7 @@ "state": { "type": "markdown", "state": { - "file": "AWA/Blender/Animation Handling/01 Smart Rig Creation.md", + "file": "Godot_Training/2D/Tutorial Game - to space and beyond/2024-02-17.md", "mode": "source", "source": false } @@ -69,7 +69,7 @@ } ], "direction": "horizontal", - "width": 300 + "width": 378.5 }, "right": { "id": "1cc7b16bdc8ff3d5", @@ -85,7 +85,7 @@ "state": { "type": "backlink", "state": { - "file": "AWA/Blender/Animation Handling/01 Smart Rig Creation.md", + "file": "Godot_Training/2D/Tutorial Game - to space and beyond/2024-02-17.md", "collapseAll": false, "extraContext": false, "sortOrder": "alphabetical", @@ -102,7 +102,7 @@ "state": { "type": "outgoing-link", "state": { - "file": "AWA/Blender/Animation Handling/01 Smart Rig Creation.md", + "file": "Godot_Training/2D/Tutorial Game - to space and beyond/2024-02-17.md", "linksCollapsed": false, "unlinkedCollapsed": true } @@ -125,7 +125,7 @@ "state": { "type": "outline", "state": { - "file": "AWA/Blender/Animation Handling/01 Smart Rig Creation.md" + "file": "Godot_Training/2D/Tutorial Game - to space and beyond/2024-02-17.md" } } } @@ -146,8 +146,19 @@ "obsidian-excalidraw-plugin:Create new drawing": false } }, - "active": "a236695ac8f73ffd", + "active": "ead58bf623196751", "lastOpenFiles": [ + "Godot_Training/Signal connection is displayed in inspector.md", + "Godot_Training/2D/Tutorial Game - to space and beyond/2024-02-17.md", + "Godot_Training/2D/Tutorial Game - to space and beyond", + "Godot_Training/2D/Run project with F8.md", + "Godot_Training/2D/Change editor language.md", + "AWA/Blender/_Human Generation overview/Notes.md", + "AWA/00_Concepts/AWA Godot Client Components.canvas", + "AWA/00_Concepts/AWA Tools.md", + "AWA/00_Concepts/AWA High Level Concept.md", + "AWA/00_Concepts/AWA C4 System Context.md", + "AWA/Blender/Animation Handling/01 Smart Rig Creation.md", "AWA/Blender/Animation Handling/images", "AWA/Blender/Animation Handling/images/Pasted image 20240211083431.png", "AWA/Blender/_Human Generation overview/01 Human Generator.md", @@ -157,8 +168,6 @@ "AWA/Godot/Finite State Machine.md", "AWA/Blender/_Workbench/Naming conventions avatar blendfile versions.md", "AWA/Blender/_Human Generation overview/objects to remove 2.png", - "AWA/00_Concepts/AWA C4 System Context.md", - "AWA/00_Concepts/AWA High Level Concept.md", "AWA/00_Concepts/Untitled/Untitled/Untitled/Untitled", "AWA/00_Concepts/Untitled/Untitled/Untitled", "AWA/00_Concepts/Untitled/Untitled", @@ -171,26 +180,18 @@ "_images/User Icon.jpg", "AWA/02_Running the binaries/Auto updater in Go.md", "AWA/Blender/_Human Generation overview", - "AWA/Blender/Animation Handling/01 Smart Rig Creation.md", - "Godot_Training/Signal connection is displayed in inspector.md", - "Godot_Training/2D/Run project with F8.md", - "Godot_Training/2D/Change editor language.md", "_images", "AWA/Godot/Saving and loading games.md", "Godot_Training/2D", - "Godot_Training", "AWA/Godot/Godot World Environment Node (2D).md", "AWA/Godot/User Interface/Inventory in Godot.md", "AWA/02_Running the binaries/Storage Location Linux.md", "AWA/02_Running the binaries/Runtime Parameters.md", - "AWA/00_Concepts/AWA Tools.md", "AWA/Blender/Animation Handling/02 Transfer animations.md", "WebDev/Verleih/TomTom/Docs/TomTom Login.md", - "WebDev/MotorradIG", "WebDev/Verleih/TomTom/Location.md", "WebDev/Verleih/TomTom/Testkarte anzeigen.md", "TestFolder/Drawing 2023-08-01 15.05.05.excalidraw.md", - "TestFolder/Drawing 2023-08-01 15.08.23.excalidraw.md", - "AWA/Blender/Enter Weight Paint Mode.md" + "TestFolder/Drawing 2023-08-01 15.08.23.excalidraw.md" ] } \ No newline at end of file diff --git a/MyObsidianVault/AWA/00_Concepts/AWA Godot Client Components.canvas b/MyObsidianVault/AWA/00_Concepts/AWA Godot Client Components.canvas new file mode 100644 index 0000000..6fb6751 --- /dev/null +++ b/MyObsidianVault/AWA/00_Concepts/AWA Godot Client Components.canvas @@ -0,0 +1,30 @@ +{ + "nodes":[ + {"id":"90607e58582e2efc","x":-1720,"y":-1040,"width":250,"height":60,"type":"text","text":"SCRIPTS"}, + {"id":"efe7530a8f71c7bc","x":-1640,"y":-952,"width":250,"height":60,"type":"text","text":"avatar.gd"}, + {"id":"85be6eaed789a27b","type":"text","text":"AUTOLOAD","x":-1100,"y":-1036,"width":250,"height":56}, + {"id":"85545de9a40d0e26","x":-480,"y":-1040,"width":250,"height":60,"type":"text","text":"AWA_SHARED_SCENES"}, + {"id":"9a8ed4ef2103714c","type":"text","text":"avatar","x":-419,"y":-948,"width":599,"height":90}, + {"id":"9f062df619681bb9","type":"text","text":"scene","x":-419,"y":-840,"width":599,"height":90}, + {"id":"cb70a9fb11102317","type":"text","text":"AUTOLOAD: spawnables","x":-419,"y":-713,"width":599,"height":90}, + {"id":"40e74d91fe5e3950","type":"text","text":"AUTOLOAD: scene_status","x":-419,"y":-593,"width":599,"height":93}, + {"id":"6d6e13ee54a65146","type":"text","text":"SCENES (LOCAL)","x":1000,"y":-1040,"width":250,"height":60}, + {"id":"f9340e9e93b186f0","type":"text","text":"AWA_SHARED_DATA","x":260,"y":-1040,"width":250,"height":60}, + {"id":"83b7303159693206","type":"text","text":"AUTOLOAD: player_info","x":320,"y":-948,"width":360,"height":90}, + {"id":"a2a9768704c0fd8c","type":"text","text":"AUTOLOAD: common","x":320,"y":-828,"width":360,"height":90}, + {"id":"8334716466cdd0e7","type":"text","text":"AUTOLOAD: logger","x":320,"y":-715,"width":360,"height":90}, + {"id":"b65b1224bc5ca6f7","type":"text","text":"login","x":1100,"y":-948,"width":250,"height":60}, + {"id":"85ed45246dc64042","type":"text","text":"testscene (offline)","x":1100,"y":-700,"width":250,"height":60}, + {"id":"62643e2db23e6181","type":"text","text":"character_vault","x":1100,"y":-783,"width":250,"height":60}, + {"id":"59fe09446e6ac2ac","type":"text","text":"create_account","x":1100,"y":-870,"width":250,"height":60}, + {"id":"6aeebc0b3d4cb5e8","type":"text","text":"COMPONENTS: gamewindow/CameraController/CameraController","x":-419,"y":-150,"width":599,"height":76}, + {"id":"480a7f7efc3a57ed","type":"text","text":"COMPONENTS: gamewindow/Chat/chat","x":-419,"y":-453,"width":599,"height":76}, + {"id":"33e1a53934aa2787","type":"text","text":"COMPONENTS: gamewindow/AvatarSpawner/AvatarSpawner","x":-419,"y":-353,"width":599,"height":76}, + {"id":"a7a74f9c7d91fdcf","type":"text","text":"COMPONENTS: fps_status/fps_counter","x":-419,"y":-253,"width":599,"height":76}, + {"id":"18f5895a1ccad5cf","type":"text","text":"network_master_to_client","x":-1074,"y":-922,"width":294,"height":90}, + {"id":"a90b15be01bc2fe3","type":"text","text":"client","x":-1074,"y":-683,"width":294,"height":90}, + {"id":"22c3bb00e7e738a2","type":"text","text":"network_scene_to_client","x":-1074,"y":-803,"width":294,"height":90}, + {"id":"7605f29c3f0f0136","type":"text","text":"audio_manager","x":-1074,"y":-560,"width":294,"height":90} + ], + "edges":[] +} \ No newline at end of file diff --git a/MyObsidianVault/AWA/Blender/_Human Generation overview/Notes.md b/MyObsidianVault/AWA/Blender/_Human Generation overview/Notes.md new file mode 100644 index 0000000..fe1e361 --- /dev/null +++ b/MyObsidianVault/AWA/Blender/_Human Generation overview/Notes.md @@ -0,0 +1 @@ +Weight Paint thigh twist im Beinbereich erweitern ? \ No newline at end of file diff --git a/MyObsidianVault/Godot_Training/2D/Tutorial Game - to space and beyond/2024-02-17.md b/MyObsidianVault/Godot_Training/2D/Tutorial Game - to space and beyond/2024-02-17.md new file mode 100644 index 0000000..ebded37 --- /dev/null +++ b/MyObsidianVault/Godot_Training/2D/Tutorial Game - to space and beyond/2024-02-17.md @@ -0,0 +1,16 @@ +Sprite2D node + +F => focus view on object + +To get type information in code auto-completion, go to _Editor -> Editor Settings_, and in the _Text Editor -> Completion_ section, turn on the checkbox named _Add Type Hints_. You can also search for "type hints" in the search bar at the top of the window to find it quickly. + + +`Vector2` values have a function named `angle()` that calculates and returns the vector's angle in radians. If we assign that to the ship's rotation, it will turn to face its move direction. + + ```gdscript +var velocity = Vector2(480, -480) + +func _process(delta: float) -> void: + position += velocity * delta + rotation = velocity.angle() +```` \ No newline at end of file