...
52
MyObsidianVault/.obsidian/workspace.json
vendored
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@ -13,7 +13,7 @@
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"state": {
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||||
"type": "markdown",
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||||
"state": {
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"file": "AWA/Godot/Finite State Machine.md",
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||||
"file": "Godot_Training/2D/Change editor language.md",
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||||
"mode": "source",
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||||
"source": false
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}
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@ -48,7 +48,7 @@
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"state": {
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||||
"type": "search",
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||||
"state": {
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||||
"query": "",
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||||
"query": "Enter Weight",
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||||
"matchingCase": false,
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||||
"explainSearch": false,
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||||
"collapseAll": false,
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@ -85,7 +85,7 @@
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"state": {
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||||
"type": "backlink",
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||||
"state": {
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||||
"file": "AWA/Godot/Finite State Machine.md",
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||||
"file": "Godot_Training/2D/Change editor language.md",
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||||
"collapseAll": false,
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||||
"extraContext": false,
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||||
"sortOrder": "alphabetical",
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@ -102,7 +102,7 @@
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"state": {
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||||
"type": "outgoing-link",
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||||
"state": {
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||||
"file": "AWA/Godot/Finite State Machine.md",
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||||
"file": "Godot_Training/2D/Change editor language.md",
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||||
"linksCollapsed": false,
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"unlinkedCollapsed": true
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||||
}
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@ -125,7 +125,7 @@
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"state": {
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||||
"type": "outline",
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||||
"state": {
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||||
"file": "AWA/Godot/Finite State Machine.md"
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||||
"file": "Godot_Training/2D/Change editor language.md"
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||||
}
|
||||
}
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||||
}
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@ -133,8 +133,7 @@
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}
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],
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"direction": "horizontal",
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||||
"width": 300,
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||||
"collapsed": true
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||||
"width": 300
|
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},
|
||||
"left-ribbon": {
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||||
"hiddenItems": {
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@ -149,17 +148,38 @@
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},
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||||
"active": "ead58bf623196751",
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||||
"lastOpenFiles": [
|
||||
"_images/Pasted image 20240121135842.png",
|
||||
"Godot_Training/2D/Change editor language.md",
|
||||
"_images",
|
||||
"_images/Pasted image 20240204164006.png",
|
||||
"AWA/Godot/Saving and loading games.md",
|
||||
"Godot_Training/2D",
|
||||
"Godot_Training",
|
||||
"AWA/Godot/Godot World Environment Node (2D).md",
|
||||
"AWA/Godot/User Interface/Inventory in Godot.md",
|
||||
"AWA/Godot/Advanced Getters and Setters, useage of @tool.md",
|
||||
"AWA/Godot/Finite State Machine.md",
|
||||
"AWA/User Interface/Inventory in Godot.md",
|
||||
"AWA/02_Running the binaries/Auto updater in Go.md",
|
||||
"AWA/02_Running the binaries/Storage Location Linux.md",
|
||||
"AWA/User Interface",
|
||||
"AWA/Blender/AutoRigPro/04 Retargeting Humans with AutoRig Pro.md",
|
||||
"AWA/Blender/AutoRigPro/Weight Painting/Enter Weight Paint Mode.md",
|
||||
"AWA/Blender/AutoRigPro/02 Transfer animations.md",
|
||||
"AWA/Blender/AutoRigPro/Weight Painting",
|
||||
"AWA/Blender/AutoRigPro/03 Rigging Humans with AutoRig Pro.md",
|
||||
"AWA/Blender/AutoRigPro/01 Smart Rig Creation.md",
|
||||
"AWA/02_Running the binaries/Auto updater in Go.md"
|
||||
"AWA/02_Running the binaries/Runtime Parameters.md",
|
||||
"AWA/00_Concepts/AWA Tools.md",
|
||||
"AWA/00_Concepts/AWA C4 System Context.md",
|
||||
"_images/User Icon.jpg",
|
||||
"_images/Pasted image 20240204123748.png",
|
||||
"_images/Pasted image 20240204122751.png",
|
||||
"AWA/Blender/Animation Handling/02 Transfer animations.md",
|
||||
"WebDev/Verleih/TomTom/Docs/TomTom Login.md",
|
||||
"WebDev/MotorradIG",
|
||||
"WebDev/Verleih/TomTom/Location.md",
|
||||
"WebDev/Verleih/TomTom/Testkarte anzeigen.md",
|
||||
"TestFolder/Drawing 2023-08-01 15.05.05.excalidraw.md",
|
||||
"TestFolder/Drawing 2023-08-01 15.08.23.excalidraw.md",
|
||||
"AWA/Blender/Enter Weight Paint Mode.md",
|
||||
"AWA/Blender/_Workbench/Naming conventions avatar blendfile versions.md",
|
||||
"AWA/Blender/Animation Handling/01 Smart Rig Creation.md",
|
||||
"AWA/Blender/Animation Handling/03 Rigging Humans with AutoRig Pro.md",
|
||||
"AWA/Blender/Animation Handling/04 Retargeting Humans with AutoRig Pro.md",
|
||||
"AWA/Godot/User Interface",
|
||||
"AWA/Blender/Weight Painting"
|
||||
]
|
||||
}
|
||||
|
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@ -0,0 +1,16 @@
|
|||
https://youtu.be/bRrrT9yun78?si=uzO4H85ZhuwHgBX7
|
||||
|
||||
1.) Define source + target armature
|
||||
2.) Build bones list
|
||||
3.) Select root master x bone and select as root bone
|
||||
4.) Redefine rest post => Mark Arms and legs, Copy & apply
|
||||
5.) Retarget
|
||||
|
||||
IF BODY GETS DEFORMED YOU NEED TO REMOVE SOME INFLUENCE BLEEDOVER IN WEIGHT PAINTING MODE! Good luck finding weight painting mode, as armature and mesh need to be selected in that order (armature first) in order to see weight paint mode as new mode ( like object and edit mode)
|
||||
![[Pasted image 20240204123748.png]]
|
||||
|
||||
|
||||
|
||||
Important: After transfer, the target rigs new animation needs to be stacked & renamed within the NLA Editor !
|
||||
|
||||
![[Pasted image 20240204122751.png]]
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||||
|
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@ -1 +0,0 @@
|
|||
https://youtu.be/bRrrT9yun78?si=uzO4H85ZhuwHgBX7
|
||||
|
|
@ -1,4 +1,4 @@
|
|||
1.) Select Mesh
|
||||
2.) Select Armature
|
||||
1.) Select Armature
|
||||
2.) Select Mesh
|
||||
|
||||
Select Weight Paint Mode ( Now appears besides Object Mode, Edit Mode and Pose Mode)
|
||||
|
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@ -1,4 +1,4 @@
|
|||
1.) HG LOD Version: female.blend
|
||||
1.) HG LOD Version: female_00.blend
|
||||
2.) Same model reduced to body: female_01_body.blend
|
||||
3.) Rigged Version: female_02_rig.blend
|
||||
4.) Added anims: female_03_anim.blend
|
||||
|
|
|
|||
|
|
@ -0,0 +1,3 @@
|
|||
#godot-editor
|
||||
Right upper corner in Menu selector window
|
||||
![[Pasted image 20240204164006.png]]
|
||||
|
Before Width: | Height: | Size: 44 KiB After Width: | Height: | Size: 44 KiB |
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MyObsidianVault/_images/Pasted image 20240204122751.png
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After Width: | Height: | Size: 323 KiB |
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MyObsidianVault/_images/Pasted image 20240204123748.png
Normal file
|
After Width: | Height: | Size: 432 KiB |
BIN
MyObsidianVault/_images/Pasted image 20240204164006.png
Normal file
|
After Width: | Height: | Size: 224 KiB |
|
Before Width: | Height: | Size: 58 KiB After Width: | Height: | Size: 58 KiB |