This commit is contained in:
Torsten 2024-02-04 16:40:50 +01:00
parent 9d15797489
commit 9b48237a29
18 changed files with 406 additions and 6533 deletions

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https://youtu.be/bRrrT9yun78?si=uzO4H85ZhuwHgBX7
1.) Define source + target armature
2.) Build bones list
3.) Select root master x bone and select as root bone
4.) Redefine rest post => Mark Arms and legs, Copy & apply
5.) Retarget
IF BODY GETS DEFORMED YOU NEED TO REMOVE SOME INFLUENCE BLEEDOVER IN WEIGHT PAINTING MODE! Good luck finding weight painting mode, as armature and mesh need to be selected in that order (armature first) in order to see weight paint mode as new mode ( like object and edit mode)
![[Pasted image 20240204123748.png]]
Important: After transfer, the target rigs new animation needs to be stacked & renamed within the NLA Editor !
![[Pasted image 20240204122751.png]]

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https://youtu.be/bRrrT9yun78?si=uzO4H85ZhuwHgBX7

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1.) Select Mesh
2.) Select Armature
1.) Select Armature
2.) Select Mesh
Select Weight Paint Mode ( Now appears besides Object Mode, Edit Mode and Pose Mode)

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@ -1,4 +1,4 @@
1.) HG LOD Version: female.blend
1.) HG LOD Version: female_00.blend
2.) Same model reduced to body: female_01_body.blend
3.) Rigged Version: female_02_rig.blend
4.) Added anims: female_03_anim.blend

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#godot-editor
Right upper corner in Menu selector window
![[Pasted image 20240204164006.png]]

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