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3 changed files with 14 additions and 11 deletions
14
MyObsidianVault/.obsidian/workspace.json
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14
MyObsidianVault/.obsidian/workspace.json
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@ -13,7 +13,7 @@
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"state": {
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"type": "markdown",
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"state": {
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"file": "AWA/Godot/Godot World Environment Node (2D).md",
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"file": "AWA/Blender/AutoRigPro/01 Smart Rig Creation.md",
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"mode": "source",
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"source": false
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}
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@ -85,7 +85,7 @@
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"state": {
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"type": "backlink",
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"state": {
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"file": "AWA/Godot/Godot World Environment Node (2D).md",
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"file": "AWA/Blender/AutoRigPro/01 Smart Rig Creation.md",
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"collapseAll": false,
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"extraContext": false,
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"sortOrder": "alphabetical",
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@ -102,7 +102,7 @@
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"state": {
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"type": "outgoing-link",
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"state": {
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"file": "AWA/Godot/Godot World Environment Node (2D).md",
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"file": "AWA/Blender/AutoRigPro/01 Smart Rig Creation.md",
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"linksCollapsed": false,
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"unlinkedCollapsed": true
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}
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@ -125,7 +125,7 @@
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"state": {
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"type": "outline",
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"state": {
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"file": "AWA/Godot/Godot World Environment Node (2D).md"
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"file": "AWA/Blender/AutoRigPro/01 Smart Rig Creation.md"
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}
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}
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}
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@ -147,10 +147,11 @@
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"obsidian-excalidraw-plugin:Create new drawing": false
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}
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},
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"active": "0fa2ff500a2e0a35",
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"active": "1fc1ac9fc01290be",
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"lastOpenFiles": [
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"AWA/Godot/Advanced Getters and Setters, useage of @tool.md",
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"AWA/Blender/_Workbench/Naming conventions avatar blendfile versions.md",
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"AWA/Godot/Godot World Environment Node (2D).md",
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"AWA/Godot/Advanced Getters and Setters, useage of @tool.md",
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"TestFolder/Drawing 2023-08-01 15.05.05.excalidraw.md",
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"AWA/Godot",
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"TestFolder/Drawing 2023-08-01 15.08.23.excalidraw.md",
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@ -158,7 +159,6 @@
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"AWA/01_AWS Access/AWS Server Setup + Access.md",
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"AWA/01_AWS Access/Lambda functions.md",
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"AWA/01_AWS Access/Setup role for lambda function.md",
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"AWA/Blender/_Workbench/Naming conventions avatar blendfile versions.md",
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"AWA/Blender/AutoRigPro/02 Transfer animations.md",
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"AWA/Blender/_Workbench",
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"AWA/Blender/AutoRigPro/01 Smart Rig Creation.md",
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@ -5,4 +5,7 @@ https://youtu.be/GDQmdsZWgVE?si=anfZDZvvU9-lHZc8
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3.) Adjust Bones
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4.) Click "Match to Rig"
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5.) Tab "Skin": Mark Mesh, Shift-Click Rig, Click "Bind"
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5.) Tab "Skin": Mark Mesh, Shift-Click Rig, Click "Bind"
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In case of wrong weighting, try "Fix" scale on, and optimize flags off on Bind ( Step 5)
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@ -1,4 +1,4 @@
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1.) HG LOD Version: female_00.blend
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1.) HG LOD Version: female.blend
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2.) Same model reduced to body: female_01_body.blend
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3.) Rigged Version: female_02_body_rig.blend
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4.) Added anims: female_03_body_amin.blend
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3.) Rigged Version: female_02_rig.blend
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4.) Added anims: female_03_anim.blend
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