diff --git a/MyObsidianVault/Knowledgebase/Godot/InputEvent Handling.md b/MyObsidianVault/Knowledgebase/Godot/InputEvent Handling.md new file mode 100644 index 0000000..2eed9d2 --- /dev/null +++ b/MyObsidianVault/Knowledgebase/Godot/InputEvent Handling.md @@ -0,0 +1,14 @@ +```python +extends TileMapLayer + +signal hex_clicked(cell_pos:Vector2, atlas_coords:Vector2) + +func _ready(): + print("TileMapLayer is alive") + +func _input(event: InputEvent): + #print("Unhandled input") + if event is InputEventMouseButton: + if event.pressed==false: return +``` +