From c0021b52408fe498c1ae7e8dde86f0cb804942a0 Mon Sep 17 00:00:00 2001 From: Torsten Date: Mon, 27 Oct 2025 11:50:05 +0100 Subject: [PATCH] ... --- .../Knowledgebase/Godot/InputEvent Handling.md | 14 ++++++++++++++ 1 file changed, 14 insertions(+) create mode 100644 MyObsidianVault/Knowledgebase/Godot/InputEvent Handling.md diff --git a/MyObsidianVault/Knowledgebase/Godot/InputEvent Handling.md b/MyObsidianVault/Knowledgebase/Godot/InputEvent Handling.md new file mode 100644 index 0000000..2eed9d2 --- /dev/null +++ b/MyObsidianVault/Knowledgebase/Godot/InputEvent Handling.md @@ -0,0 +1,14 @@ +```python +extends TileMapLayer + +signal hex_clicked(cell_pos:Vector2, atlas_coords:Vector2) + +func _ready(): + print("TileMapLayer is alive") + +func _input(event: InputEvent): + #print("Unhandled input") + if event is InputEventMouseButton: + if event.pressed==false: return +``` +