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@ -26,6 +26,9 @@ Set action to advance_text ( The action we created in the very first screenshot
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![[Pasted image 20240713080125.png]]
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Now all input defined for advance_text action will trigger the button.
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Disabling button until tween finished
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```python
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@ -0,0 +1,25 @@
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```bbcode
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BBCode is a simple [b]markup language[/b] that is [i]supposed[/i] to be simpler than [b]HTML[/b].
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```
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Examples
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```bbcode
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[b]bold[/b]
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[i]italics[/i]
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[u]underline[/u]
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[s]strikethrough[/s]
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[url=https://godotengine.org]link[/url]
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[shake]This text shakes[/shake] makes the text shake.
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[wave]This text is wavy[/wave] makes the text animate in a wave pattern.
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[tornado freq=1.0]This text is even more wavy[/tornado] makes the text rotate like leaves. The freq parameter controls the speed of the rotation.
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[rainbow val=0.8]This text is colored[/rainbow] tints the text and animates it using rainbow colors. The val parameter controls the saturation, that is to say, how intense the colors are.
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```
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Works only with the `RichTextLabel` node, and needs to be activated for the node (performance reasons)
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![[Pasted image 20240719083713.png]]
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@ -0,0 +1 @@
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![[Pasted image 20240720081419.png]]
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@ -0,0 +1,12 @@
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The goal: Going from linear dialogue display to integrating player choice
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https://school.gdquest.com/courses/learn_2d_gamedev_godot_4/start_a_dialogue/refactoring_the_dialogue#preparing-to-update-the-dialogue-scene
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Designing the interface to include choice buttons
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![[Pasted image 20240720075840.png]]
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![[Pasted image 20240720080105.png]]
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Sizing examples:
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![[Pasted image 20240720081104.png]]
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