To make an `HBoxContainer` dynamically resize with its image contents in Godot 4.3, follow these steps: ## Core Setup - **Parent with `ScrollContainer`**: Place your `HBoxContainer` inside a `ScrollContainer` to enable scrolling when content exceeds visible area. Set the scroll direction (horizontal/vertical) in the `ScrollContainer` properties[5]. - **Container Settings**: - Enable `Expand` and set **Stretch Mode** to `Keep Aspect` on all child `TextureRect` nodes[2]. - Apply **Size Flags** (`Fill` and `Expand`) to each `TextureRect` to ensure proportional scaling[2][3]. ## Dynamic Resizing For automatic width adjustment when adding/removing images: ```gdscript # After adding/removing children: $HBoxContainer.queue_sort() # Forces layout update $ScrollContainer.update_scroll() # Refreshes scroll boundaries ``` If automatic resizing fails (common with dynamic content), manually calculate and set the container width: ```gdscript var total_width = 0 for child in $HBoxContainer.get_children(): total_width += child.size.x total_width += $HBoxContainer.get_constant("separation") * ($HBoxContainer.get_child_count() - 1) $HBoxContainer.custom_minimum_size.x = total_width ``` ## Alternative Approach For wrapping behavior, replace `HBoxContainer` with an `HFlowContainer` (ensuring it's inside a fixed-size Control node). This automatically wraps overflowing items to new rows while scaling contents[2][4]. Citations: [1] https://stackoverflow.com/questions/30974986/dynamically-resize-side-by-side-images-with-different-dimensions-to-the-same-hei [2] https://www.reddit.com/r/godot/comments/13lbizw/how_to_resize_contents_of_hbox_container/ [3] https://forum.godotengine.org/t/image-scaling-inside-a-hboxcontainer/20753 [4] https://www.youtube.com/watch?v=GMKZU66uZac [5] https://godotforums.org/d/29145-why-isn-t-the-size-of-a-hbox-container-being-updated-automatically-i-have-to-do-it-manually [6] https://stackoverflow.com/questions/11093414/css-row-of-images-dynamically-resized-to-fill-container [7] https://www.sitepoint.com/community/t/dynamically-resize-and-reshape-containers-and-images/421461 [8] https://docs.godotengine.org/en/stable/classes/class_hboxcontainer.html --- Antwort von Perplexity: https://www.perplexity.ai/search/godot-4-3-ui-scrollable-image-XrHVby6bQ.C3e3jEh_kLow?utm_source=copy_output _Notes_: * Sprite2D for ingame sprites, TextureRect for UI, as it inherits from Control * If using combined nodes as listitems, use TextureRect as Parent Node (recommendation from YT tutorial)