WorldEnvironment: SDFGI, AgX, SSAO, SSIL, Glow Bloom 1.0, Volumetric Fog DirectionalLight: +Auflösung, (SoftShadows)=> AngularDistance 0.5, Shadow => Max Distance 100m Project Settings: Rendering > Shadows > Soft Shadow Filter Quality => High, Rendering > Anti Aliasing > Quality -> Use TAA