diff --git a/weltenauge/04_entities/ui/windows/character_select/character_select.gd b/weltenauge/04_entities/ui/windows/character_select/character_select.gd index 1f47138..e4d94e9 100644 --- a/weltenauge/04_entities/ui/windows/character_select/character_select.gd +++ b/weltenauge/04_entities/ui/windows/character_select/character_select.gd @@ -20,18 +20,12 @@ func show_list(characters: Array): character_item_list.add_item(character.name) show() - -func _on_character_selected(index): - var selected_character = characters[index] - # (Hier Code zum Anzeigen der Details und Bearbeiten des Charakters) - # (Am Ende: StartGame.emit(selected_character)) - pass - - func _on_create_character_button_pressed() -> void: GameEvents.ui_create_character_screen.emit() hide() # Doubleclick on Character should start area transition func _on_character_item_list_item_activated(index: int) -> void: - pass # Replace with function body. + print("Doubleclick for index=", index) + var item = character_item_list.get_selected_items()[0] + print("=>",character_item_list.get_item_text(item))