diff --git a/weltenauge/project.godot b/weltenauge/project.godot index 000f8af..556d53b 100644 --- a/weltenauge/project.godot +++ b/weltenauge/project.godot @@ -13,6 +13,7 @@ config_version=5 config/name="Project Weltenauge" run/main_scene="uid://cpxxy0664jyjm" config/features=PackedStringArray("4.6", "Forward Plus") +run/low_processor_mode=true boot_splash/image="uid://d1cyxxj8ypfu" config/icon="res://icon.svg" boot_splash/minimum_display_time=1000 @@ -23,6 +24,19 @@ GameEvents="*uid://4xof67e363t4" ChatManager="*uid://c351ysuym2mdm" NetworkManager="*uid://tniwwfk5703p" +[debug] + +settings/stdout/print_fps=true +settings/stdout/print_gpu_profile=true + +[display] + +window/size/viewport_width=1280 +window/size/viewport_height=720 +window/size/window_width_override=1280 +window/size/window_height_override=720 +window/stretch/mode="canvas_items" + [global_group] players="Verwaltung der Spieler Objekte" diff --git a/weltenauge/ui/account/login.gd b/weltenauge/ui/account/login.gd index fc309a7..238cb4f 100644 --- a/weltenauge/ui/account/login.gd +++ b/weltenauge/ui/account/login.gd @@ -11,8 +11,5 @@ func _on_join_button_pressed(): var username = $UsernameLineEdit.text var password = $PasswordLineEdit.text # TODO: Handle Password - # Hier findet später die Prüfung gegen den Server statt - # Im Moment simulieren wir einfach einen erfolgreichen Login - #TODO GameEvents.join_requested.emit(ip_input.text, username, password) hide()