Charakterbenennung aktualisiert
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1 changed files with 5 additions and 1 deletions
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@ -11,7 +11,11 @@ func show_creation_screen():
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func _on_create_button_pressed() -> void:
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func _on_create_button_pressed() -> void:
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var new_character = CharacterData.new()
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var new_character = CharacterData.new()
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new_character.character_name = name_line_edit.text
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var entered_name: String = name_line_edit.text.strip_edges()
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if entered_name.is_empty():
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new_character.character_name = "Neuer Held" # Default name if input is empty
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else:
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new_character.character_name = entered_name
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print("CharacterCreate: Created new character: ", new_character.character_name, " ID: ", new_character.id)
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print("CharacterCreate: Created new character: ", new_character.character_name, " ID: ", new_character.id)
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GameEvents.ui_character_created.emit(new_character)
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GameEvents.ui_character_created.emit(new_character)
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hide()
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hide()
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