awa2/workbench/sample_projects/2DMultiplayerCourse-Lesson6/main.gd

10 lines
177 B
GDScript

extends Node
func _ready():
peer_ready.rpc_id(1)
@rpc("any_peer", "call_local", "reliable")
func peer_ready():
print("peer %s ready" % multiplayer.get_remote_sender_id())