This commit is contained in:
Torsten 2025-11-04 08:02:10 +01:00
parent c1c5541ccd
commit 08ed389c8a
16 changed files with 1216 additions and 34421 deletions

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"library2": {
"type": "excalidrawlib",
"version": 2,
"source": "https://github.com/zsviczian/obsidian-excalidraw-plugin/releases/tag/2.0.17",
"source": "https://github.com/zsviczian/obsidian-excalidraw-plugin/releases/tag/2.16.1",
"libraryItems": []
},
"imageElementNotice": true,

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```python
extends Control
@onready var http_request: HTTPRequest = $btn_login/HTTPRequest
@onready var te_result: TextEdit = $te_result
var url = "https://meowfacts.herokuapp.com/"
func _on_btn_login_button_up() -> void:
var headers = ["Content-Type: application/json"]
http_request.request(url, headers, HTTPClient.Method.METHOD_GET)
func _on_http_request_request_completed(result: int, response_code: int, headers: PackedStringArray, body: PackedByteArray) -> void:
var data = JSON.parse_string(body.get_string_from_utf8())
te_result.text = data.data[0]
```
![[Pasted image 20241222121529.png]]

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@ -30,4 +30,6 @@ func _on_http_request_request_completed(result: int, response_code: int, headers
var token:String = data.data.token
te_result.text = "token: " + token
```
```
![[Pasted image 20241222121529.png]]

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@ -6,5 +6,7 @@ Vorher denkbar:
Webprojekte
Mobile Projekte
**Jobwechsel**
Sabattical (Godot, 3D, Flutter)
Sabattical (Godot, 3D, Flutter)
Alternativen: Stumpf weiterarbeiten bis Notgroschen+Rente reicht ( Limit 4000 oder 5000 Euro netto/Monat)

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Load Map
Save Map
Save Map as...

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DAZ Studio -> Rendering
Con: Zum Preis jeden Asset Einkaufs kommt noch die Interactive License mit 50€ pro pop dazu. TEUER !!!

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==___Question:___==
**If i decide on using blender for rigging and animation, so i only need 3d models, is there a more efficient way to obtain models ?**
==___Answer:___==
**If you only need 3D models (without pre-rigged or pre-animated assets) and plan to handle rigging and animation yourself in Blender, you can pursue more cost-effective and efficient options focused purely on high-quality base meshes or character models. This approach can save costs since rigged and animated assets generally command premium prices.**
## More Efficient Ways to Obtain Models for Blender Rigging/Animation
1. **Buy Base Human Models / Character Meshes Only**
- Many asset stores offer detailed, high-poly or game-ready base human models without rigging and animations.
- These are usually priced lower than fully rigged/animated characters.
- Examples: CGTrader, TurboSquid, Sketchfab, and specialized artists on ArtStation.
- You can filter searches specifically for “non-rigged” or “base mesh” to save money.
2. **Use Free High-Quality 3D Human Base Meshes**
- Some communities and projects offer free or affordable high-quality base meshes suitable for rigging.
- Examples include MakeHuman (free customizable human models), ManuelBastioniLAB (Blender add-on for characters), or open-source character base meshes.
- These can be imported directly into Blender for rigging and animation.
3. **Purchase Modular Character Parts or Assets**
- Instead of full characters, consider modular parts (head, torso, limbs, clothes) that you assemble and customize in Blender.
- This can increase variety and cost efficiency by reusing parts across multiple characters.
4. **Use Subscription or Asset Libraries**
- Subscriptions to services like CG Cookie, Quixel Megascans, or Sketchfab Pro might provide access to large libraries of human models you can use for Blender rigging.
- This is economical if you require many models over time.
5. **Commission Bulk Models from Artists**
- Hiring freelance 3D artists for bulk base models might be more cost-effective depending on scale and quality needs.
- Platforms like Fiverr, Upwork, or ArtStation commissions can help here.
## Advantages of This Approach
- Significant cost savings compared to buying fully rigged/animated characters.
- Full control over rigging and animation quality and style in Blender.
- Flexibility in customization and equipment integration.
## Summary
If you plan to do your own rigging and animation in Blender, the most efficient way is to acquire base human 3D models only, either via lower-cost purchases, free high-quality base meshes, or modular asset packs. This cuts costs drastically compared to bundled rigged/animated assets like Reallusion’s and gives you the highest workflow control and customization power in Blender.[my3dmodels+2](https://my3dmodels.com/blogs/3d-world/the-ultimate-guide-to-free-and-paid-3d-human-models-for-your-next-project)​
1. [https://my3dmodels.com/blogs/3d-world/the-ultimate-guide-to-free-and-paid-3d-human-models-for-your-next-project](https://my3dmodels.com/blogs/3d-world/the-ultimate-guide-to-free-and-paid-3d-human-models-for-your-next-project)
2. [https://discussions.reallusion.com/t/godot-import-recommendations/14175](https://discussions.reallusion.com/t/godot-import-recommendations/14175)
3. [https://www.reddit.com/r/godot/comments/1icyqbl/character_creation_software_options_for_godot/](https://www.reddit.com/r/godot/comments/1icyqbl/character_creation_software_options_for_godot/)

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Minimalistic
Client & Server in einem
2D mit gerenderter Grafik
Designanspruch: Minimalistisch, maximal erweiterbar, mit simpler Struktur
Eingekaufte Grafik, Rendering in Blender
Avatars:
Part 1: 1 Avatar, HumanGenerator, AutoRigPro, Mixamo Geh, Kampf, Sterbe-Animation
Part 2: Reallusion Investment

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views:
- type: table
name: Table

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views:
- type: table
name: Table

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views:
- type: table
name: Table