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- [ ] Client: Recreate MotorradIG Main page in Godot and deploy html export to zauberturm.de
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- [ ] Test Layout Adaptation ( Screen size, Top Level Menu)
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- [ ] Server: Create CodeIgniter / DDev setup and test with Postman/Insomnia/Hoppscotch
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MyObsidianVault/Projects/z_planning/awa2/Asset Ideas.md
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MyObsidianVault/Projects/z_planning/awa2/Asset Ideas.md
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DAZ Studio -> Rendering
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Con: Zum Preis jeden Asset Einkaufs kommt noch die Interactive License mit 50€ pro pop dazu. TEUER !!!
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MyObsidianVault/Projects/z_planning/awa2/Asset research.md
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MyObsidianVault/Projects/z_planning/awa2/Asset research.md
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==___Question:___==
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**If i decide on using blender for rigging and animation, so i only need 3d models, is there a more efficient way to obtain models ?**
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==___Answer:___==
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**If you only need 3D models (without pre-rigged or pre-animated assets) and plan to handle rigging and animation yourself in Blender, you can pursue more cost-effective and efficient options focused purely on high-quality base meshes or character models. This approach can save costs since rigged and animated assets generally command premium prices.**
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## More Efficient Ways to Obtain Models for Blender Rigging/Animation
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1. **Buy Base Human Models / Character Meshes Only**
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- Many asset stores offer detailed, high-poly or game-ready base human models without rigging and animations.
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- These are usually priced lower than fully rigged/animated characters.
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- Examples: CGTrader, TurboSquid, Sketchfab, and specialized artists on ArtStation.
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- You can filter searches specifically for “non-rigged” or “base mesh” to save money.
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2. **Use Free High-Quality 3D Human Base Meshes**
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- Some communities and projects offer free or affordable high-quality base meshes suitable for rigging.
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- Examples include MakeHuman (free customizable human models), ManuelBastioniLAB (Blender add-on for characters), or open-source character base meshes.
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- These can be imported directly into Blender for rigging and animation.
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3. **Purchase Modular Character Parts or Assets**
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- Instead of full characters, consider modular parts (head, torso, limbs, clothes) that you assemble and customize in Blender.
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- This can increase variety and cost efficiency by reusing parts across multiple characters.
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4. **Use Subscription or Asset Libraries**
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- Subscriptions to services like CG Cookie, Quixel Megascans, or Sketchfab Pro might provide access to large libraries of human models you can use for Blender rigging.
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- This is economical if you require many models over time.
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5. **Commission Bulk Models from Artists**
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- Hiring freelance 3D artists for bulk base models might be more cost-effective depending on scale and quality needs.
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- Platforms like Fiverr, Upwork, or ArtStation commissions can help here.
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## Advantages of This Approach
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- Significant cost savings compared to buying fully rigged/animated characters.
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- Full control over rigging and animation quality and style in Blender.
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- Flexibility in customization and equipment integration.
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## Summary
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If you plan to do your own rigging and animation in Blender, the most efficient way is to acquire base human 3D models only, either via lower-cost purchases, free high-quality base meshes, or modular asset packs. This cuts costs drastically compared to bundled rigged/animated assets like Reallusion’s and gives you the highest workflow control and customization power in Blender.[my3dmodels+2](https://my3dmodels.com/blogs/3d-world/the-ultimate-guide-to-free-and-paid-3d-human-models-for-your-next-project)
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1. [https://my3dmodels.com/blogs/3d-world/the-ultimate-guide-to-free-and-paid-3d-human-models-for-your-next-project](https://my3dmodels.com/blogs/3d-world/the-ultimate-guide-to-free-and-paid-3d-human-models-for-your-next-project)
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2. [https://discussions.reallusion.com/t/godot-import-recommendations/14175](https://discussions.reallusion.com/t/godot-import-recommendations/14175)
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3. [https://www.reddit.com/r/godot/comments/1icyqbl/character_creation_software_options_for_godot/](https://www.reddit.com/r/godot/comments/1icyqbl/character_creation_software_options_for_godot/)
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MyObsidianVault/Projects/z_planning/awa2/Definition.md
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MyObsidianVault/Projects/z_planning/awa2/Definition.md
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Minimalistic
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Client & Server in einem
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2D mit gerenderter Grafik
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Designanspruch: Minimalistisch, maximal erweiterbar, mit simpler Struktur
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Eingekaufte Grafik, Rendering in Blender
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Avatars:
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Part 1: 1 Avatar, HumanGenerator, AutoRigPro, Mixamo Geh, Kampf, Sterbe-Animation
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Part 2: Reallusion Investment
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