...
This commit is contained in:
parent
a51d54f05b
commit
45bafb57f7
7 changed files with 41 additions and 4 deletions
18
MyObsidianVault/.obsidian/workspace.json
vendored
18
MyObsidianVault/.obsidian/workspace.json
vendored
|
|
@ -13,7 +13,7 @@
|
|||
"state": {
|
||||
"type": "markdown",
|
||||
"state": {
|
||||
"file": "AWA/02_Running the binaries/Auto updater in Go.md",
|
||||
"file": "AWA/Godot/Saving and loading games.md",
|
||||
"mode": "source",
|
||||
"source": false
|
||||
}
|
||||
|
|
@ -85,7 +85,7 @@
|
|||
"state": {
|
||||
"type": "backlink",
|
||||
"state": {
|
||||
"file": "AWA/02_Running the binaries/Auto updater in Go.md",
|
||||
"file": "AWA/Godot/Saving and loading games.md",
|
||||
"collapseAll": false,
|
||||
"extraContext": false,
|
||||
"sortOrder": "alphabetical",
|
||||
|
|
@ -102,7 +102,7 @@
|
|||
"state": {
|
||||
"type": "outgoing-link",
|
||||
"state": {
|
||||
"file": "AWA/02_Running the binaries/Auto updater in Go.md",
|
||||
"file": "AWA/Godot/Saving and loading games.md",
|
||||
"linksCollapsed": false,
|
||||
"unlinkedCollapsed": true
|
||||
}
|
||||
|
|
@ -125,7 +125,7 @@
|
|||
"state": {
|
||||
"type": "outline",
|
||||
"state": {
|
||||
"file": "AWA/02_Running the binaries/Auto updater in Go.md"
|
||||
"file": "AWA/Godot/Saving and loading games.md"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -149,6 +149,16 @@
|
|||
},
|
||||
"active": "ead58bf623196751",
|
||||
"lastOpenFiles": [
|
||||
"AWA/User Interface/Inventory in Godot.md",
|
||||
"AWA/Godot/Saving and loading games.md",
|
||||
"AWA/02_Running the binaries/Storage Location Linux.md",
|
||||
"AWA/User Interface",
|
||||
"AWA/Blender/AutoRigPro/04 Retargeting Humans with AutoRig Pro.md",
|
||||
"AWA/Blender/AutoRigPro/Weight Painting/Enter Weight Paint Mode.md",
|
||||
"AWA/Blender/AutoRigPro/02 Transfer animations.md",
|
||||
"AWA/Blender/AutoRigPro/Weight Painting",
|
||||
"AWA/Blender/AutoRigPro/03 Rigging Humans with AutoRig Pro.md",
|
||||
"AWA/Blender/AutoRigPro/01 Smart Rig Creation.md",
|
||||
"AWA/02_Running the binaries/Auto updater in Go.md"
|
||||
]
|
||||
}
|
||||
|
|
@ -0,0 +1,4 @@
|
|||
````bash
|
||||
ls ~/.local/share/godot/app_userdata/
|
||||
'AWA - Leistungstest 3- Multiplayer' MasterServer SceneServer
|
||||
````
|
||||
|
|
@ -0,0 +1,2 @@
|
|||
|
||||
https://www.youtube.com/watch?v=nvjq7C9BbAQ
|
||||
|
|
@ -0,0 +1,15 @@
|
|||
https://youtu.be/HHnt-3uLSUo?si=_fXOZOGe6l3Bl5nl
|
||||
|
||||
Manual Weight Painting around 45:22
|
||||
|
||||
|
||||
Consider Voxel Heat Diffuse Skinning Addon for 30€
|
||||
|
||||
Dont use Preserve Volume Flag, as it doesnt transfer to Game Engines anyway. Its a strictly cosmetic Blender-only improvement.
|
||||
|
||||
|
||||
|
||||
|
||||
Weight Painting Problems: Check out this free Addon: https://youtu.be/7FBVukiQNbQ?si=_DvJoRSWyODDfWPZ
|
||||
|
||||
Weight Painting Playlist: https://www.youtube.com/watch?v=LPYs3pZEzPY&list=PLdcL5aF8ZcJsFEdlMJ7To0Iu9s-XCFV3W
|
||||
|
|
@ -0,0 +1,4 @@
|
|||
1.) Select Mesh
|
||||
2.) Select Armature
|
||||
|
||||
Select Weight Paint Mode ( Now appears besides Object Mode, Edit Mode and Pose Mode)
|
||||
1
MyObsidianVault/AWA/Godot/Saving and loading games.md
Normal file
1
MyObsidianVault/AWA/Godot/Saving and loading games.md
Normal file
|
|
@ -0,0 +1 @@
|
|||
https://youtu.be/43BZsLZheA4?si=c4FDGWrRWdAPjeMC
|
||||
1
MyObsidianVault/AWA/User Interface/Inventory in Godot.md
Normal file
1
MyObsidianVault/AWA/User Interface/Inventory in Godot.md
Normal file
|
|
@ -0,0 +1 @@
|
|||
https://youtu.be/fzJJXuLzobs?si=L9LE1w6l0K_3BRGT
|
||||
Loading…
Add table
Add a link
Reference in a new issue