Godot TileMapLayer => TileSet Logic
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```gdscript
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func display_layer_data():
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# Assume TileMapLayer node is referenced as 'tile_map_layer'
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var tile_set = self.tile_set
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# Get the number of TileSetSources (sources in tileset)
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var source_count = tile_set.get_source_count()
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print("Number of sources in TileSet: ", source_count)
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# Iterate over all sources in the tileset
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for i in range(source_count):
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var source_id = tile_set.get_source_id(i) # integer ID of source (atlas source)
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# Get the source resource
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var source = tile_set.get_source(source_id)
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# Check if this source is an Atlas type source
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if source is TileSetAtlasSource:
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print("Found Atlas Source ID: ", source_id)
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print("Atlas Grid Size: ", source.get_atlas_grid_size())
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# You can now use this source_id as the valid atlas source ID assigned to the TileMapLayer
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```
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