obsidian/MyObsidianVault/Knowledgebase/Godot/2D/TileMapLayers and Camera2D/Camera2D focussing on larger TileMapLayer.md
2025-11-21 08:45:55 +01:00

290 B

Kamera Begrenzung:

camera.limit_left = 0
camera.limit_top = 0
camera.limit_right = 100 * tile_size
camera.limit_bottom = 100 * tile_size

Setzen von weit entfernten tiles:

for x in range(0, 100):  
    for y in range(0, 100):   
        tilemap.set_cell(x, y, tile_id)