obsidian/MyObsidianVault/Godot/2D/Tutorial M7 - Telling a story/M7.L9 - Generate buttons at runtime/Generate buttons at runtime.md
2024-12-22 12:24:50 +01:00

376 B

func create_button_pink() -> void:
	var button := Button.new()
	row_bodies.add_child(button)
func create_buttons() -> void:
	for current_body: String in bodies:
		var button := Button.new()
		row_bodies.add_child(button)
		button.text = current_body.capitalize()
		button.pressed.connect(func()-> void:
			body.texture = bodies[current_body]
		)