557 B
557 B
https://school.gdquest.com/courses/learn_2d_gamedev_godot_4/to_space_and_beyond/taking_control
extends Sprite2D
var direction := Vector2(0,0)
var max_speed := 600.0
var velocity = Vector2(0, 0)
func _process(delta: float) -> void:
direction.x = Input.get_axis("move_left", "move_right")
direction.y = Input.get_axis("move_up", "move_down")
if direction.length() > 1.0:
direction = direction.normalized()
velocity = direction * max_speed
position += velocity * delta
if direction.length() > 0.0:
rotation = velocity.angle()