obsidian/MyObsidianVault/Knowledgebase/Godot/2D/TileMapLayers and Camera2D/Camera2D focussing on larger TileMapLayer.md
2025-11-21 08:45:55 +01:00

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Kamera Begrenzung:
```
camera.limit_left = 0
camera.limit_top = 0
camera.limit_right = 100 * tile_size
camera.limit_bottom = 100 * tile_size
```
Setzen von weit entfernten tiles:
```
for x in range(0, 100):
for y in range(0, 100):
tilemap.set_cell(x, y, tile_id)
```