obsidian/MyObsidianVault/Knowledgebase/Godot/InputEvent Handling.md
2025-10-27 11:50:05 +01:00

275 B

extends TileMapLayer

signal hex_clicked(cell_pos:Vector2, atlas_coords:Vector2)

func _ready():
	print("TileMapLayer is alive")
	
func _input(event: InputEvent):
	#print("Unhandled input")
	if event is InputEventMouseButton:
		if event.pressed==false: return