obsidian/MyObsidianVault/Projects/z_retired/AWA/Godot/Learn GDScript from Zero/Random facts.md
2024-12-23 15:46:37 +01:00

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pixel positions on the screen use Vector2 coordinates

cell to world using Vector2

var cell_size:Vector2 = Vector2(50.0, 50.0) 
# or: var cell_size := Vector2(50.0, 50.0)

func grid_to_world(cell):
	return cell + cell_size + cell_size / 2