obsidian/MyObsidianVault/Knowledgebase/Godot/2D/Tutorial M5 - Loot it all/01. Self delete on collision (Area2D node).md
2024-12-22 14:02:54 +01:00

165 B

extends Area2D

func _ready() -> void:
	area_entered.connect(_on_area_entered)

func _on_area_entered(area_that_entred: Area2D) -> void:
	queue_free()