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This commit is contained in:
parent
685bee6e6a
commit
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4 changed files with 65 additions and 17 deletions
35
MyObsidianVault/.obsidian/workspace.json
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35
MyObsidianVault/.obsidian/workspace.json
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@ -13,7 +13,7 @@
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"state": {
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"type": "markdown",
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"state": {
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"file": "AWA/Blender/Animation Handling/01 Smart Rig Creation.md",
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"file": "Godot_Training/2D/Tutorial Game - to space and beyond/2024-02-17.md",
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"mode": "source",
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"source": false
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}
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@ -69,7 +69,7 @@
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}
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],
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"direction": "horizontal",
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"width": 300
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"width": 378.5
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},
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"right": {
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"id": "1cc7b16bdc8ff3d5",
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@ -85,7 +85,7 @@
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"state": {
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"type": "backlink",
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"state": {
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"file": "AWA/Blender/Animation Handling/01 Smart Rig Creation.md",
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"file": "Godot_Training/2D/Tutorial Game - to space and beyond/2024-02-17.md",
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"collapseAll": false,
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"extraContext": false,
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"sortOrder": "alphabetical",
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@ -102,7 +102,7 @@
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"state": {
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"type": "outgoing-link",
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"state": {
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"file": "AWA/Blender/Animation Handling/01 Smart Rig Creation.md",
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"file": "Godot_Training/2D/Tutorial Game - to space and beyond/2024-02-17.md",
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"linksCollapsed": false,
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"unlinkedCollapsed": true
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}
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@ -125,7 +125,7 @@
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"state": {
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"type": "outline",
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"state": {
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"file": "AWA/Blender/Animation Handling/01 Smart Rig Creation.md"
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"file": "Godot_Training/2D/Tutorial Game - to space and beyond/2024-02-17.md"
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}
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}
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}
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@ -146,8 +146,19 @@
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"obsidian-excalidraw-plugin:Create new drawing": false
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}
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},
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"active": "a236695ac8f73ffd",
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"active": "ead58bf623196751",
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"lastOpenFiles": [
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"Godot_Training/Signal connection is displayed in inspector.md",
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"Godot_Training/2D/Tutorial Game - to space and beyond/2024-02-17.md",
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"Godot_Training/2D/Tutorial Game - to space and beyond",
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"Godot_Training/2D/Run project with F8.md",
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"Godot_Training/2D/Change editor language.md",
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"AWA/Blender/_Human Generation overview/Notes.md",
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"AWA/00_Concepts/AWA Godot Client Components.canvas",
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"AWA/00_Concepts/AWA Tools.md",
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"AWA/00_Concepts/AWA High Level Concept.md",
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"AWA/00_Concepts/AWA C4 System Context.md",
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"AWA/Blender/Animation Handling/01 Smart Rig Creation.md",
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"AWA/Blender/Animation Handling/images",
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"AWA/Blender/Animation Handling/images/Pasted image 20240211083431.png",
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"AWA/Blender/_Human Generation overview/01 Human Generator.md",
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@ -157,8 +168,6 @@
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"AWA/Godot/Finite State Machine.md",
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"AWA/Blender/_Workbench/Naming conventions avatar blendfile versions.md",
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"AWA/Blender/_Human Generation overview/objects to remove 2.png",
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"AWA/00_Concepts/AWA C4 System Context.md",
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"AWA/00_Concepts/AWA High Level Concept.md",
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"AWA/00_Concepts/Untitled/Untitled/Untitled/Untitled",
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"AWA/00_Concepts/Untitled/Untitled/Untitled",
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"AWA/00_Concepts/Untitled/Untitled",
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@ -171,26 +180,18 @@
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"_images/User Icon.jpg",
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"AWA/02_Running the binaries/Auto updater in Go.md",
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"AWA/Blender/_Human Generation overview",
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"AWA/Blender/Animation Handling/01 Smart Rig Creation.md",
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"Godot_Training/Signal connection is displayed in inspector.md",
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"Godot_Training/2D/Run project with F8.md",
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"Godot_Training/2D/Change editor language.md",
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"_images",
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"AWA/Godot/Saving and loading games.md",
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"Godot_Training/2D",
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"Godot_Training",
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"AWA/Godot/Godot World Environment Node (2D).md",
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"AWA/Godot/User Interface/Inventory in Godot.md",
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"AWA/02_Running the binaries/Storage Location Linux.md",
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"AWA/02_Running the binaries/Runtime Parameters.md",
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"AWA/00_Concepts/AWA Tools.md",
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"AWA/Blender/Animation Handling/02 Transfer animations.md",
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"WebDev/Verleih/TomTom/Docs/TomTom Login.md",
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"WebDev/MotorradIG",
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"WebDev/Verleih/TomTom/Location.md",
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"WebDev/Verleih/TomTom/Testkarte anzeigen.md",
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"TestFolder/Drawing 2023-08-01 15.05.05.excalidraw.md",
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"TestFolder/Drawing 2023-08-01 15.08.23.excalidraw.md",
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"AWA/Blender/Enter Weight Paint Mode.md"
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"TestFolder/Drawing 2023-08-01 15.08.23.excalidraw.md"
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]
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}
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@ -0,0 +1,30 @@
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{
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"nodes":[
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{"id":"90607e58582e2efc","x":-1720,"y":-1040,"width":250,"height":60,"type":"text","text":"SCRIPTS"},
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{"id":"85545de9a40d0e26","x":-480,"y":-1040,"width":250,"height":60,"type":"text","text":"AWA_SHARED_SCENES"},
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{"id":"f9340e9e93b186f0","type":"text","text":"AWA_SHARED_DATA","x":260,"y":-1040,"width":250,"height":60},
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{"id":"83b7303159693206","type":"text","text":"AUTOLOAD: player_info","x":320,"y":-948,"width":360,"height":90},
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{"id":"a2a9768704c0fd8c","type":"text","text":"AUTOLOAD: common","x":320,"y":-828,"width":360,"height":90},
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{"id":"b65b1224bc5ca6f7","type":"text","text":"login","x":1100,"y":-948,"width":250,"height":60},
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{"id":"85ed45246dc64042","type":"text","text":"testscene (offline)","x":1100,"y":-700,"width":250,"height":60},
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{"id":"62643e2db23e6181","type":"text","text":"character_vault","x":1100,"y":-783,"width":250,"height":60},
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{"id":"59fe09446e6ac2ac","type":"text","text":"create_account","x":1100,"y":-870,"width":250,"height":60},
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{"id":"6aeebc0b3d4cb5e8","type":"text","text":"COMPONENTS: gamewindow/CameraController/CameraController","x":-419,"y":-150,"width":599,"height":76},
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{"id":"480a7f7efc3a57ed","type":"text","text":"COMPONENTS: gamewindow/Chat/chat","x":-419,"y":-453,"width":599,"height":76},
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{"id":"33e1a53934aa2787","type":"text","text":"COMPONENTS: gamewindow/AvatarSpawner/AvatarSpawner","x":-419,"y":-353,"width":599,"height":76},
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{"id":"a7a74f9c7d91fdcf","type":"text","text":"COMPONENTS: fps_status/fps_counter","x":-419,"y":-253,"width":599,"height":76},
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{"id":"a90b15be01bc2fe3","type":"text","text":"client","x":-1074,"y":-683,"width":294,"height":90},
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{"id":"22c3bb00e7e738a2","type":"text","text":"network_scene_to_client","x":-1074,"y":-803,"width":294,"height":90},
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{"id":"7605f29c3f0f0136","type":"text","text":"audio_manager","x":-1074,"y":-560,"width":294,"height":90}
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],
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"edges":[]
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}
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@ -0,0 +1 @@
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Weight Paint thigh twist im Beinbereich erweitern ?
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@ -0,0 +1,16 @@
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Sprite2D node
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F => focus view on object
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To get type information in code auto-completion, go to _Editor -> Editor Settings_, and in the _Text Editor -> Completion_ section, turn on the checkbox named _Add Type Hints_. You can also search for "type hints" in the search bar at the top of the window to find it quickly.
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`Vector2` values have a function named `angle()` that calculates and returns the vector's angle in radians. If we assign that to the ship's rotation, it will turn to face its move direction.
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```gdscript
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var velocity = Vector2(480, -480)
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func _process(delta: float) -> void:
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position += velocity * delta
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rotation = velocity.angle()
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````
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