obsidian/MyObsidianVault/Knowledgebase/Godot/snippets/InputEvent Handling.md
2025-11-04 08:02:10 +01:00

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```python
extends TileMapLayer
signal hex_clicked(cell_pos:Vector2, atlas_coords:Vector2)
func _ready():
print("TileMapLayer is alive")
func _input(event: InputEvent):
#print("Unhandled input")
if event is InputEventMouseButton:
if event.pressed==false: return
```