obsidian/MyObsidianVault/AWA/Blender/Animation Handling/02 Transfer animations.md
2024-02-04 16:40:50 +01:00

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https://youtu.be/bRrrT9yun78?si=uzO4H85ZhuwHgBX7

1.) Define source + target armature 2.) Build bones list 3.) Select root master x bone and select as root bone 4.) Redefine rest post => Mark Arms and legs, Copy & apply 5.) Retarget

IF BODY GETS DEFORMED YOU NEED TO REMOVE SOME INFLUENCE BLEEDOVER IN WEIGHT PAINTING MODE! Good luck finding weight painting mode, as armature and mesh need to be selected in that order (armature first) in order to see weight paint mode as new mode ( like object and edit mode) !

Important: After transfer, the target rigs new animation needs to be stacked & renamed within the NLA Editor !

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