rpg-westreiche/RPG/5-Regeln/Zauber/Arkan/Grad 5/Elementar beschwören.md
2026-10-25 20:35:52 +01:00

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# Elementar beschwören
> **Englisch:** Conjure Elemental
> **Schule:** Arkan · **Grad:** 5 · **Klasse:** Magier
> **Dauer:** Permanent (bis entlassen oder getötet) · **Reichweite:** 72 m [240′]
> **Quelle:** [[OSE-SRD-Quelle|OSE-SRD]]
## Wirkung
- Beschwört ein 16-TW-Elementar aus der Ebene Luft, Erde, Feuer oder Wasser nach Wahl des Anwenders.
- Für die Beschwörung ist eine große Menge des passenden Elements nötig.
- Der Anwender muss sich konzentrieren, um das Elementar zu befehligen; er kann es jederzeit entlassen.
- Bewegt sich der Anwender schneller als halbe Geschwindigkeit oder wird die Konzentration gestört, wird das Elementar freiwillig und greift den Anwender und alle im Weg stehenden sofort an.
- Ein beschworenes Elementar kann mit Magie bannen oder Böses bannen vertrieben werden; pro Tag kann höchstens ein Elementar pro Ebene beschworen werden.
## Originaltext (Englisch)
<details>
<summary>Originaltext anzeigen</summary>
```
A 16 Hit Dice elemental—a being formed of pure elemental matter—is summoned from an elemental plane of the caster’s choice (air, earth, fire, water) to do the caster’s bidding.
- **Materials:** The summons require a large volume of the appropriate element.
- **Concentration:** Is required to command an elemental.
- **Dismissing:** While control over the elemental is maintained, the caster may dismiss it at any time, sending it back to its plane of origin.
- **Disruption:** If the caster moves at more than half speed or their concentration is disturbed, the command over the elemental ends. It is, henceforth, a free-willed entity and will immediately try to kill the caster and any who get in its way.
- **Dispelling:** A conjured elemental may be dispelled by *dispel magic* or *dispel evil*.
**Restrictions:** The caster may summon at most one elemental from each plane in a single day.
#### Air Elemental
Huge vortexes of whirling air.
------
**AC** -2 [21], **HD** 16* (72hp), **Att** 1 × blow (3d8), **THAC0** 8 [+11], **MV** 360’ (120’) flying, **SV** D2 W3 P4 B3 S6 (16), **ML** 10, **AL** Neutral, **XP** 2,300
------
- **Size:** 32’ tall, 8’ across.
- **Whirlwind:** Creatures with less than 2HD swept aside (**save versus death**).
- **Mundane damage immunity:** Can only be harmed by magical attacks.
- **Harm flying creatures:** Inflict extra 1d8 damage.
#### Earth Elemental
Huge, humanoid figures of earth or stone.
------
**AC** -2 [21], **HD** 16* (72hp), **Att** 1 × blow (3d8), **THAC0** 8 [+11], **MV** 60’ (20’), **SV** D2 W3 P4 B3 S6 (16), **ML** 10, **AL** Neutral, **XP** 2,300
------
- **Size:** 16’ tall.
- **Blocked by water:** Cannot cross a channel wider than own height.
- **Mundane damage immunity:** Can only be harmed by magical attacks.
- **Harm creatures on the ground:** Inflict extra 1d8 damage.
#### Fire Elemental
Whirling columns of fire.
------
**AC** -2 [21], **HD** 16* (72hp), **Att** 1 × blow (3d8), **THAC0** 8 [+11], **MV** 120’ (40’), **SV** D2 W3 P4 B3 S6 (16), **ML** 10, **AL** Neutral, **XP** 2,300
------
- **Size:** 16’ tall, 16’ across.
- **Blocked by water:** Cannot cross a channel wider than own diameter.
- **Mundane damage immunity:** Can only be harmed by magical attacks.
- **Harm cold-based creatures:** Inflict extra 1d8 damage.
#### Water Elemental
Huge waves of water.
------
**AC** -2 [21], **HD** 16* (72hp), **Att** 1 × blow (3d8), **THAC0** 8 [+11], **MV** 60’ (20’) / 180’ (60’) swimming, **SV** D2 W3 P4 B3 S6 (16), **ML** 10, **AL** Neutral, **XP** 2,300
------
- **Size:** 8’ tall, 32’ across.
- **Water-bound:** Must remain within 60’ of water.
- **Mundane damage immunity:** Can only be harmed by magical attacks.
- **Harm creatures in water:** Inflict extra 1d8 damage.
```
</details>
---
> **Lizenz:** [[OSE-SRD-Lizenz|Open Game License 1.0a]] · Der Zaubertext basiert auf dem OSE-SRD.