46 lines
No EOL
3.5 KiB
Markdown
46 lines
No EOL
3.5 KiB
Markdown
|
||
==___Question:___==
|
||
**If i decide on using blender for rigging and animation, so i only need 3d models, is there a more efficient way to obtain models ?**
|
||
|
||
==___Answer:___==
|
||
**If you only need 3D models (without pre-rigged or pre-animated assets) and plan to handle rigging and animation yourself in Blender, you can pursue more cost-effective and efficient options focused purely on high-quality base meshes or character models. This approach can save costs since rigged and animated assets generally command premium prices.**
|
||
|
||
## More Efficient Ways to Obtain Models for Blender Rigging/Animation
|
||
|
||
1. **Buy Base Human Models / Character Meshes Only**
|
||
- Many asset stores offer detailed, high-poly or game-ready base human models without rigging and animations.
|
||
- These are usually priced lower than fully rigged/animated characters.
|
||
- Examples: CGTrader, TurboSquid, Sketchfab, and specialized artists on ArtStation.
|
||
- You can filter searches specifically for “non-rigged” or “base mesh” to save money.
|
||
|
||
2. **Use Free High-Quality 3D Human Base Meshes**
|
||
- Some communities and projects offer free or affordable high-quality base meshes suitable for rigging.
|
||
- Examples include MakeHuman (free customizable human models), ManuelBastioniLAB (Blender add-on for characters), or open-source character base meshes.
|
||
- These can be imported directly into Blender for rigging and animation.
|
||
|
||
3. **Purchase Modular Character Parts or Assets**
|
||
- Instead of full characters, consider modular parts (head, torso, limbs, clothes) that you assemble and customize in Blender.
|
||
- This can increase variety and cost efficiency by reusing parts across multiple characters.
|
||
|
||
4. **Use Subscription or Asset Libraries**
|
||
- Subscriptions to services like CG Cookie, Quixel Megascans, or Sketchfab Pro might provide access to large libraries of human models you can use for Blender rigging.
|
||
- This is economical if you require many models over time.
|
||
|
||
5. **Commission Bulk Models from Artists**
|
||
- Hiring freelance 3D artists for bulk base models might be more cost-effective depending on scale and quality needs.
|
||
- Platforms like Fiverr, Upwork, or ArtStation commissions can help here.
|
||
|
||
|
||
## Advantages of This Approach
|
||
|
||
- Significant cost savings compared to buying fully rigged/animated characters.
|
||
- Full control over rigging and animation quality and style in Blender.
|
||
- Flexibility in customization and equipment integration.
|
||
|
||
## Summary
|
||
|
||
If you plan to do your own rigging and animation in Blender, the most efficient way is to acquire base human 3D models only, either via lower-cost purchases, free high-quality base meshes, or modular asset packs. This cuts costs drastically compared to bundled rigged/animated assets like Reallusion’s and gives you the highest workflow control and customization power in Blender.[my3dmodels+2](https://my3dmodels.com/blogs/3d-world/the-ultimate-guide-to-free-and-paid-3d-human-models-for-your-next-project)
|
||
|
||
1. [https://my3dmodels.com/blogs/3d-world/the-ultimate-guide-to-free-and-paid-3d-human-models-for-your-next-project](https://my3dmodels.com/blogs/3d-world/the-ultimate-guide-to-free-and-paid-3d-human-models-for-your-next-project)
|
||
2. [https://discussions.reallusion.com/t/godot-import-recommendations/14175](https://discussions.reallusion.com/t/godot-import-recommendations/14175)
|
||
3. [https://www.reddit.com/r/godot/comments/1icyqbl/character_creation_software_options_for_godot/](https://www.reddit.com/r/godot/comments/1icyqbl/character_creation_software_options_for_godot/) |